public CircularGravity2D()
 {
     _specialEffect        = new SpecialEffect2D();
     _gameobjectFilter     = new CircularGravity.GameobjectFilter();
     _tagFilter            = new CircularGravity.TagFilter();
     _layerFilter          = new CircularGravity.LayerFilter();
     _triggerAreaFilter    = new TriggerAreaFilter2D();
     _constraintProperties = new CircularGravity.ConstraintProperties();
     _constraintProperties._gameobjectFilter = new CircularGravity.GameobjectFilter();
     _constraintProperties._tagFilter        = new CircularGravity.TagFilter();
     _constraintProperties._layerFilter      = new CircularGravity.LayerFilter();
     _drawGravityProperties = new CircularGravity.DrawGravityProperties();
 }
Ejemplo n.º 2
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 public CGF2D()
 {
     _specialEffect        = new SpecialEffect2D();
     _gameobjectFilter     = new CGF.GameobjectFilter();
     _tagFilter            = new CGF.TagFilter();
     _layerFilter          = new CGF.LayerFilter();
     _triggerAreaFilter    = new TriggerAreaFilter2D();
     _constraintProperties = new CGF.ConstraintProperties();
     _constraintProperties._gameobjectFilter = new CGF.GameobjectFilter();
     _constraintProperties._tagFilter        = new CGF.TagFilter();
     _constraintProperties._layerFilter      = new CGF.LayerFilter();
     _drawGravityProperties = new CGF.DrawGravityProperties();
     _memoryProperties      = new CGF.MemoryProperties();
 }