Ejemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        box           = GetComponent <ObjectReference>();
        tc            = GetComponent <TouchControl>();
        sc            = GetComponent <SpecialController>();
        randomMap     = MakeArray(Options.width, Options.height);
        selectedBoxes = new GameObject[Options.width * Options.height];

        selections = new GameObject[Options.width * Options.height];
        map        = new GameObject[Options.width, Options.height];
        SetBoxes();
        SetSelection();
    }
Ejemplo n.º 2
0
    private void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }


        player[0] = GameObject.Find("Player").GetComponent <GamePlayerManager>();
        player[1] = GameObject.Find("Enemy").GetComponent <GamePlayerManager>();

        uiManager = GameObject.Find("Canvas").GetComponent <UIManager>();


        handTransform = GameObject.Find("Hand").transform;


        for (int i = 0; i < 3; i++)
        {
            mixFieldTransform[i] = GameObject.Find("MixField_" + i.ToString()).transform;
        }


        //cookingObject = GameObject.Find("Cooking");
        cookFieldTransform = GameObject.Find("CookField").transform;
        uiManager.cookingObject.SetActive(false);


        eatFieldTransform = GameObject.Find("EatField").transform;


        //messagePanel = GameObject.Find("MessagePanel");
        //uiManager.messagePanel.SetActive(false);

        specialController = GameObject.Find("SpecialController").GetComponent <SpecialController>();

        selectController = GameObject.Find("SelectController").GetComponent <SelectController>();

        messageController = GameObject.Find("MessageController").GetComponent <MessageController>();

        cardGenerator = GameObject.Find("CardGenerator").GetComponent <CardGenerator>();

        attackButtons = GameObject.Find("AttackButtons");

        playerID = PhotonNetwork.LocalPlayer.ActorNumber;
        //IDを1つ減らして扱う
        playerID--;


        defaultMaxHand = maxHand;


        handCount = 0;

        for (int i = 0; i < 2; i++)
        {
            playerHp[i] = player[i].hp;
        }

        rareDraw = false;
    }
Ejemplo n.º 3
0
 public SpecialController()
 {
     Instance = this;
 }