public SpecialBeardDyeNonRemovableGump(SpecialBeardDyeNonRemovable dye) : base(0, 0)
        {
            m_SpecialBeardDyeNonRemovable = dye;

            AddPage(0);
            AddBackground(150, 60, 350, 358, 2600);
            AddBackground(170, 104, 110, 270, 5100);
            AddHtmlLocalized(230, 75, 200, 20, 1011013, false, false);                          // Hair Color Selection Menu
            AddHtmlLocalized(235, 380, 300, 20, 1013007, false, false);                         // Dye my beard this color!
            AddButton(200, 380, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0);                      // DYE HAIR

            for (int i = 0; i < m_Entries.Length; ++i)
            {
                AddLabel(180, 109 + (i * 22), m_Entries[i].HueStart - 1, m_Entries[i].Name);
                AddButton(257, 110 + (i * 22), 5224, 5224, 0, GumpButtonType.Page, i + 1);
            }

            for (int i = 0; i < m_Entries.Length; ++i)
            {
                SpecialBeardDyeNonRemovableEntry e = m_Entries[i];

                AddPage(i + 1);

                for (int j = 0; j < e.HueCount; ++j)
                {
                    AddLabel(328 + ((j / 16) * 80), 102 + ((j % 16) * 17), e.HueStart + j - 1, "*****");
                    AddRadio(310 + ((j / 16) * 80), 102 + ((j % 16) * 17), 210, 211, false, (i * 100) + j);
                }
            }
        }
        public override void OnResponse(NetState from, RelayInfo info)
        {
            if (m_SpecialBeardDyeNonRemovable.Deleted)
            {
                return;
            }

            Mobile m = from.Mobile;

            int[] switches = info.Switches;

            if (info.ButtonID != 0 && switches.Length > 0)
            {
                if (m.FacialHairItemID == 0)
                {
                    m.SendLocalizedMessage(502623);                             // You have no hair to dye and cannot use this
                }
                else
                {
                    // To prevent this from being exploited, the hue is abstracted into an internal list

                    int entryIndex = switches[0] / 100;
                    int hueOffset  = switches[0] % 100;

                    if (entryIndex >= 0 && entryIndex < m_Entries.Length)
                    {
                        SpecialBeardDyeNonRemovableEntry e = m_Entries[entryIndex];

                        if (hueOffset >= 0 && hueOffset < e.HueCount)
                        {
                            int hue = e.HueStart + hueOffset;

                            m.FacialHairHue = hue;

                            m.SendLocalizedMessage(501199);                                // You dye your hair
                            m.PlaySound(0x4E);
                        }
                    }
                }
            }
            else
            {
                m.SendLocalizedMessage(501200);                   // You decide not to dye your hair
            }
        }