private void SpawnCoins() { if (CurCoinsAmmount < maxCoinsAmmount && !isDelayWorking) { if (SpawnerInstance.SpawnCoin()) { CurCoinsAmmount++; } StartCoroutine(SpawnDelay()); } }
private void SpawnEnemies() { if (zombiesAmmount == 0) { SpawnerInstance.SpawnZombie(); zombiesAmmount++; } else if (CoinsCollected >= 5 && zombiesAmmount == 1) { SpawnerInstance.SpawnZombie(); zombiesAmmount++; } else if (CoinsCollected >= 10 && !isMummySpawned) { SpawnerInstance.SpawnMummy(); isMummySpawned = true; } }