private void CheckForPlacement() { if (!isLocalPlayer) { return; } // Make sure the placement is in a valid build area before placing. if (Input.GetButtonDown("Fire1") && mCurrentSpawnableInstance.IsInValidBuildArea()) { NetworkIdentity owningPlayer = GetComponent <NetworkIdentity>(); if (owningPlayer != null) { CmdSpawnOnServer(0, //CHANGE THIS SO NOT HARD CODED! -from Rob mCurrentSpawnableInstance.transform.position, mCurrentSpawnableInstance.transform.rotation, owningPlayer); } Cursor.visible = true; } }