Ejemplo n.º 1
0
    public void UpdateSlider(SpawnSlider spawnSlider)
    {
        float total = 0;

        foreach (GameObject sliderGo in _sliderFamily)
        {
            SpawnSlider spawnS = sliderGo.GetComponent <SpawnSlider>();
            total += spawnS.slider.value;
        }
        if (total >= 100)
        {
            spawnSlider.slider.value = spawnSlider.slider.value - total + 100;
        }
        spawnSlider.label.text = spawnSlider.slider.value.ToString();
    }
Ejemplo n.º 2
0
 // Use to process your families.
 protected override void onProcess(int familiesUpdateCount)
 {
     _nest.timer += Time.deltaTime;
     if (_nest.timer >= _nest.spawnRate)
     {
         int rand  = Random.Range(0, 100);
         int total = 0;
         for (int i = 0; i < _sliderFamily.Count; i++)
         {
             SpawnSlider spawnSlider = _sliderFamily.getAt(i).GetComponent <SpawnSlider>();
             total += (int)spawnSlider.slider.value;
             if (rand <= total)
             {
                 Spawn(spawnSlider.type);
                 break;
             }
         }
         _nest.timer = 0;
     }
 }
Ejemplo n.º 3
0
 public void UpdateSlider(SpawnSlider spawnSlider)
 {
     MainLoop.callAppropriateSystemMethod("SpawnSliderSystem", "UpdateSlider", spawnSlider);
 }