// Use this for initialization void Start() { HadPopUp = false; UIMan = FindObjectOfType <UIManager>(); SPW = FindObjectOfType <SpawnPositionManager>(); hover.SetActive(false); }
// Use this for initialization void Start() { HadPopUp = false; PS = FindObjectOfType <PlayerStats>(); UIMan = FindObjectOfType <UIManager>(); SPW = FindObjectOfType <SpawnPositionManager>(); }
// Use this for initialization void Start() { HadPopUp = false; PS = FindObjectOfType <PlayerStats>(); UIMan = FindObjectOfType <UIManager>(); SPW = FindObjectOfType <SpawnPositionManager>(); //hover= GameObject.Find ("SHOPPING"); hover.SetActive(false); }
// Use this for initialization void Start() { SConfirm = false; limit = 8; isReset = false; falselevel = 1; LevelEarn = false; currentLevel = 1; currentLevelFalse = 1; isFirstTime = true; PV = FindObjectOfType <PlayerMovement>(); HadConfirm = true; isActive = false; HPNoNull = 0; ATQNoNull = 0; STAMINANoNull = 0; RESNoNull = 0; LUCKNoNull = 0; SPEEDNoNull = 0; HPLegit = 0; ATQLegir = 0; STAMINALegit = 0; RESLegit = 0; LUCKLegit = 0; SPEEDLegit = 0; PSAuxliarBool = true; currentSpeed = 8; //LV.SetActive (false); ESTO SE TIEWNE QUE ACTIVAR CUANDO LEVEL UP currentStamina = staminaLevels [currentLevel]; currentHP = HPLevels [currentLevel]; currentAttack = attacksLevels [currentLevel]; currentDefense = defenseLevels [currentLevel]; Points = 0; //tENGO QUE SACAR ESTO FalsePoints = 0; theH = FindObjectOfType <Health>(); theS = FindObjectOfType <Stamina>(); SPM = FindObjectOfType <SpawnPositionManager>(); }
void Start() { SPW = FindObjectOfType <SpawnPositionManager>(); }
// Use this for initialization void Start() { pause = FindObjectOfType <PauseManager> (); statsButton = GameObject.Find("statsButton"); SConfirm = false; limit = 8; isReset = false; falselevel = 1; currentLevel = 1; currentLevelFalse = 1; isFirstTime = true; SM = FindObjectOfType <ShopManager>(); PV = FindObjectOfType <PlayerMovement>(); GM = FindObjectOfType <GoldManager>(); HadConfirm = true; isActive = false; HPNoNull = 1; ATQNoNull = 1; STAMINANoNull = 1; RESNoNull = 1; LUCKNoNull = 1; SPEEDNoNull = 1; HPLegit = 1; ATQLegir = 1; STAMINALegit = 1; RESLegit = 1; LUCKLegit = 1; SPEEDLegit = 1; PSAuxliarBool = true; currentSpeed = 8; //LV.SetActive (false); ESTO SE TIEWNE QUE ACTIVAR CUANDO LEVEL UP //if (Application.loadedLevelName != "escena2") { currentStamina = staminaLevels [currentLevel]; currentHP = HPLevels [currentLevel]; currentAttack = attacksLevels [currentLevel]; currentDefense = defenseLevels [currentLevel]; //} /*Points = 0; //tENGO QUE SACAR ESTO * FalsePoints = 0;*/ theH = FindObjectOfType <Health>(); theS = FindObjectOfType <Stamina>(); SPM = FindObjectOfType <SpawnPositionManager>(); SG = FindObjectOfType <SaveGame>(); Count = new int[6]; for (int i = 0; i < Count.Length; i++) { Count [i] = 0; } FalseCount = new int[6]; for (int i = 0; i < FalseCount.Length; i++) { FalseCount [i] = 0; } loadStats(); LV.SetActive(false); }
void Start() { SPW = FindObjectOfType <SpawnPositionManager>(); PS = FindObjectOfType <PlayerStats>(); AS = GameObject.Find("DoorSound").GetComponent <AudioSource>(); }
private void Awake() { instance = this; }