private void Awake() { manager = GetComponentInParent <SpawnPointTrigger>(); if (!manager.spawnPointEntities.Contains(this)) { manager.spawnPointEntities.Add(this); } if (TryGetComponent(out MeshRenderer meshRenderer)) { } else { gameObject.AddComponent <MeshRenderer>(); } }
private void OnEnable() { editObject = (SpawnPointTrigger)target; }