void SetShip() { spawn1.SetActive(false); spawn3.SetActive(false); if (spawn) { spawn2.SetActive(true); spawn1.SetActive(false); spawn3.SetActive(false); spawnActive = SpawnActive.ships; spawn = false; } }
void SetMetheor() { spawn2.SetActive(false); spawn3.SetActive(false); if (spawn) { value = 0; spawn1.SetActive(true); spawn2.SetActive(false); spawn3.SetActive(false); spawnActive = SpawnActive.metheor; spawn = false; } }
void SetBoss() { spawn1.SetActive(false); spawn2.SetActive(false); if (spawn) { spawn3.SetActive(true); spawn3.GetComponent <SpawnerB>().Spawn(); spawn1.SetActive(false); spawn2.SetActive(false); spawnActive = SpawnActive.boss; spawn = false; } }