public static void StopHaptics(this InteractionSource interactionSource)
        {
            if (!WindowsApiChecker.UniversalApiContractV4_IsAvailable)
            {
                return;
            }

#if !UNITY_EDITOR && UNITY_2017_2_OR_NEWER
            UnityEngine.WSA.Application.InvokeOnUIThread(() =>
            {
                IReadOnlyList <SpatialInteractionSourceState> sources = SpatialInteractionManager.GetForCurrentView().GetDetectedSourcesAtTimestamp(PerceptionTimestampHelper.FromHistoricalTargetTime(DateTimeOffset.Now));

                foreach (SpatialInteractionSourceState sourceState in sources)
                {
                    if (sourceState.Source.Id.Equals(interactionSource.id))
                    {
                        sourceState.Source.Controller.SimpleHapticsController.StopFeedback();
                    }
                }
            }, true);
#endif
        }
        public static IAsyncOperation <IRandomAccessStreamWithContentType> TryGetRenderableModelAsync(this InteractionSource interactionSource)
        {
            IAsyncOperation <IRandomAccessStreamWithContentType> returnValue = null;

            if (WindowsApiChecker.UniversalApiContractV5_IsAvailable)
            {
                UnityEngine.WSA.Application.InvokeOnUIThread(() =>
                {
                    IReadOnlyList <SpatialInteractionSourceState> sources = SpatialInteractionManager.GetForCurrentView().GetDetectedSourcesAtTimestamp(PerceptionTimestampHelper.FromHistoricalTargetTime(DateTimeOffset.Now));

                    foreach (SpatialInteractionSourceState sourceState in sources)
                    {
                        if (sourceState.Source.Id.Equals(interactionSource.id))
                        {
                            returnValue = sourceState.Source.Controller.TryGetRenderableModelAsync();
                        }
                    }
                }, true);
            }

            return(returnValue);
        }
        public static void StartHaptics(this InteractionSource interactionSource, float intensity, float durationInSeconds)
        {
            if (!WindowsApiChecker.UniversalApiContractV4_IsAvailable && !Application.isEditor)
            {
                return;
            }

#if !UNITY_EDITOR
            UnityEngine.WSA.Application.InvokeOnUIThread(() =>
            {
                IReadOnlyList <SpatialInteractionSourceState> sources = SpatialInteractionManager.GetForCurrentView().GetDetectedSourcesAtTimestamp(PerceptionTimestampHelper.FromHistoricalTargetTime(DateTimeOffset.Now));

                foreach (SpatialInteractionSourceState sourceState in sources)
                {
                    if (sourceState.Source.Id.Equals(interactionSource.id))
                    {
                        SimpleHapticsController simpleHapticsController = sourceState.Source.Controller.SimpleHapticsController;
                        foreach (SimpleHapticsControllerFeedback hapticsFeedback in simpleHapticsController.SupportedFeedback)
                        {
                            if (hapticsFeedback.Waveform.Equals(ContinuousBuzzWaveform))
                            {
                                if (durationInSeconds.Equals(float.MaxValue))
                                {
                                    simpleHapticsController.SendHapticFeedback(hapticsFeedback, intensity);
                                }
                                else
                                {
                                    simpleHapticsController.SendHapticFeedbackForDuration(hapticsFeedback, intensity, TimeSpan.FromSeconds(durationInSeconds));
                                }
                                return;
                            }
                        }
                    }
                }
            }, true);
#elif UNITY_EDITOR_WIN
            StartHaptics(interactionSource.id, intensity, durationInSeconds);
#endif // !UNITY_EDITOR
        }
        /// <summary>
        /// Initialize all resources used by this instance.
        /// </summary>
        public void Initialize()
        {
            var mixedRealityService = WaveServices.GetService <MixedRealityService>();

            this.mixedRealityApplication = mixedRealityService?.MixedRealityApplication as BaseMixedRealityApplication;

            if (this.mixedRealityApplication != null)
            {
                this.isMixedRealityControllerAvailable = ApiInformation.IsApiContractPresent("Windows.Foundation.UniversalApiContract", 4);

                // The interaction manager provides an event that informs when spacial interactions are detected.
                this.interactionManager = SpatialInteractionManager.GetForCurrentView();

                this.interactionManager.InteractionDetected += this.OnInteractionDetected;
                this.interactionManager.SourceDetected      += this.OnSourceDetected;
                this.interactionManager.SourceLost          += this.OnSourceLost;
                this.interactionManager.SourcePressed       += this.OnSourcePressed;
                this.interactionManager.SourceReleased      += this.OnSourceReleased;
                this.interactionManager.SourceUpdated       += this.OnSourceUpdated;

                this.gestureRecognizer = new SpatialGestureRecognizer(SpatialGestureSettings.None);
            }
        }
Ejemplo n.º 5
0
        private void _StartListeners()
        {
#if TRACING_VERBOSE
            Debug.Log("ControllerModelProvider::Starting listeners ");
#endif


#if UNITY_EDITOR && UNITY_WSA
            InteractionManager.InteractionSourceDetected += InteractionManager_InteractionSourceDetected;
            InteractionManager.InteractionSourceLost     += InteractionManager_InteractionSourceLost;
            IsListening = true;
#elif !UNITY_EDITOR && UNITY_WSA && ENABLE_WINMD_SUPPORT
            UnityEngine.WSA.Application.InvokeOnUIThread(() =>
            {
                var spatialInteractionManager = SpatialInteractionManager.GetForCurrentView();
                if (spatialInteractionManager != null)
                {
                    spatialInteractionManager.SourceDetected += SpatialInteractionManager_SourceDetected;
                    spatialInteractionManager.SourceLost     += SpatialInteractionManager_SourceLost;
                    IsListening = true;
                }
            }, true);
#endif
        }
Ejemplo n.º 6
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        public unsafe void Run()
        {
            AppStarting?.Invoke();
            ReferenceFrame = SpatialLocator.GetDefault().CreateStationaryFrameOfReferenceAtCurrentLocation();

            var coreWindow = CoreWindow.GetForCurrentThread();

            coreWindow.CustomProperties.Add(nameof(HolographicSpace), HolographicSpace);

            InitializeSpace();
            InteractionManager = SpatialInteractionManager.GetForCurrentView();
            InteractionManager.InteractionDetected += (s, e) => GesturesManager?.HandleInteraction(e.Interaction);

            while (!windowClosed)
            {
                if (!appInited)
                {
                    SpatialMappingManager = new SpatialMappingManager();
                    VoiceManager          = new VoiceManager();
                    appInited             = true;

                    if (options == null)
                    {
                        options = new ApplicationOptions();
                    }

                    //override some options:
                    options.LimitFps = false;
                    options.Width    = 1268;                  //TODO: find system
                    options.Height   = 720;

                    Game = (HoloApplication)Activator.CreateInstance(holoAppType, options);
                    Game.Run();
                    GesturesManager = new GesturesManager(Game, ReferenceFrame);
                    AppStarted?.Invoke(Game);
                }

                if (windowVisible && (null != HolographicSpace))
                {
                    if (Game != null)
                    {
                        CurrentFrame = HolographicSpace.CreateNextFrame();
                        CurrentFrame.UpdateCurrentPrediction();
                        var prediction = CurrentFrame.CurrentPrediction;
                        if (prediction.CameraPoses.Count < 1)
                        {
                            continue;
                        }
                        var cameraPose = prediction.CameraPoses[0];

                        var viewBox = cameraPose.TryGetViewTransform(ReferenceFrame.CoordinateSystem);
                        if (viewBox != null)
                        {
                            Matrix4x4 leftViewMatrixDx  = viewBox.Value.Left;
                            Matrix4x4 rightViewMatrixDx = viewBox.Value.Right;
                            Matrix4x4 leftProjMatrixDx  = cameraPose.ProjectionTransform.Left;
                            Matrix4x4 rightProjMatrixDx = cameraPose.ProjectionTransform.Right;

                            Matrix4 leftViewMatrixUrho  = *(Matrix4 *)(void *)&leftViewMatrixDx;
                            Matrix4 rightViewMatrixUrho = *(Matrix4 *)(void *)&rightViewMatrixDx;
                            Matrix4 leftProjMatrixUrho  = *(Matrix4 *)(void *)&leftProjMatrixDx;
                            Matrix4 rightProjMatrixUrho = *(Matrix4 *)(void *)&rightProjMatrixDx;
                            Game.UpdateStereoView(leftViewMatrixUrho, rightViewMatrixUrho, leftProjMatrixUrho, rightProjMatrixUrho);
                        }

                        var parameters = CurrentFrame.GetRenderingParameters(cameraPose);
                        if (Game.FocusWorldPoint != Vector3.Zero)
                        {
                            parameters.SetFocusPoint(ReferenceFrame.CoordinateSystem,
                                                     new System.Numerics.Vector3(
                                                         Game.FocusWorldPoint.X,
                                                         Game.FocusWorldPoint.Y,
                                                         -Game.FocusWorldPoint.Z));                //LH->RH
                        }
                        Game.Engine.RunFrame();
                        CurrentFrame.PresentUsingCurrentPrediction(HolographicFramePresentWaitBehavior.WaitForFrameToFinish);
                    }
                    CoreWindow.GetForCurrentThread().Dispatcher.ProcessEvents(CoreProcessEventsOption.ProcessAllIfPresent);
                }
                else
                {
                    CoreWindow.GetForCurrentThread().Dispatcher.ProcessEvents(CoreProcessEventsOption.ProcessOneAndAllPending);
                }
            }
        }
Ejemplo n.º 7
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 private void SpatialInteractionManager_SourceLost(SpatialInteractionManager sender, SpatialInteractionSourceEventArgs args)
 {
     System.Diagnostics.Debug.WriteLine("SpatialInteractionManager_SourceLost: " + args.State.Source.Id);
 }
Ejemplo n.º 8
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        public unsafe void Run()
        {
            AppStarting?.Invoke();
            ReferenceFrame = SpatialLocator.GetDefault().CreateStationaryFrameOfReferenceAtCurrentLocation();

            var coreWindow = CoreWindow.GetForCurrentThread();

            coreWindow.CustomProperties.Add(nameof(HolographicSpace), HolographicSpace);

            InitializeSpace();
            HolographicSpace.CameraAdded += HolographicSpace_CameraAdded;
            InteractionManager            = SpatialInteractionManager.GetForCurrentView();
            if (InteractionManager != null)
            {
                InteractionManager.InteractionDetected += (s, e) => GesturesManager?.HandleInteraction(e.Interaction);
            }

            while (!windowClosed)
            {
                if (appInited && windowVisible && (null != HolographicSpace))
                {
                    if (Game != null)
                    {
                        CurrentFrame = HolographicSpace.CreateNextFrame();
                        CurrentFrame.UpdateCurrentPrediction();
                        var prediction = CurrentFrame.CurrentPrediction;
                        if (prediction.CameraPoses.Count < 1)
                        {
                            continue;
                        }
                        var cameraPose = prediction.CameraPoses[0];

                        var viewBox = cameraPose.TryGetViewTransform(ReferenceFrame.CoordinateSystem);
                        if (viewBox != null)
                        {
                            Matrix4x4 leftViewMatrixDx  = viewBox.Value.Left;
                            Matrix4x4 rightViewMatrixDx = viewBox.Value.Right;
                            Matrix4x4 leftProjMatrixDx  = cameraPose.ProjectionTransform.Left;
                            Matrix4x4 rightProjMatrixDx = cameraPose.ProjectionTransform.Right;

                            Matrix4 leftViewMatrixUrho  = *(Matrix4 *)(void *)&leftViewMatrixDx;
                            Matrix4 rightViewMatrixUrho = *(Matrix4 *)(void *)&rightViewMatrixDx;
                            Matrix4 leftProjMatrixUrho  = *(Matrix4 *)(void *)&leftProjMatrixDx;
                            Matrix4 rightProjMatrixUrho = *(Matrix4 *)(void *)&rightProjMatrixDx;
                            Game.UpdateStereoView(leftViewMatrixUrho, rightViewMatrixUrho, leftProjMatrixUrho, rightProjMatrixUrho);
                        }

                        var parameters = CurrentFrame.GetRenderingParameters(cameraPose);
                        if (Game.FocusWorldPoint != Vector3.Zero)
                        {
                            parameters.SetFocusPoint(ReferenceFrame.CoordinateSystem,
                                                     new System.Numerics.Vector3(
                                                         Game.FocusWorldPoint.X,
                                                         Game.FocusWorldPoint.Y,
                                                         -Game.FocusWorldPoint.Z));                //LH->RH
                        }
                        Game.Engine.RunFrame();
                        CurrentFrame.PresentUsingCurrentPrediction(HolographicFramePresentWaitBehavior.WaitForFrameToFinish);
                    }
                    CoreWindow.GetForCurrentThread().Dispatcher.ProcessEvents(CoreProcessEventsOption.ProcessAllIfPresent);
                }
                else
                {
                    CoreWindow.GetForCurrentThread().Dispatcher.ProcessEvents(CoreProcessEventsOption.ProcessOneAndAllPending);
                }
            }
        }
Ejemplo n.º 9
0
        public unsafe void Run()
        {
            LoadAssets(new[] { assetsPakName == null ? null : assetsPakName + ".pak" });
            CoreWindow.GetForCurrentThread().CustomProperties.Add("HolographicSpace", HolographicSpace);
            InitializeSpace();
            InteractionManager = SpatialInteractionManager.GetForCurrentView();
            InteractionManager.InteractionDetected += (s, e) => GesturesManager?.HandleInteraction(e.Interaction);

            while (!windowClosed)
            {
                if (assetsLoaded && !appInited)
                {
                    SpatialMappingManager = new SpatialMappingManager();
                    appInited             = true;
                    Game = (HoloApplication)Activator.CreateInstance(holoAppType, assetsPakName, false);
                    Game.Run();
                    Game.Engine.PostUpdate += e => currentFrame?.UpdateCurrentPrediction();
                    GesturesManager         = new GesturesManager(Game, ReferenceFrame);
                }

                if (windowVisible && (null != HolographicSpace))
                {
                    if (Game != null)
                    {
                        currentFrame = HolographicSpace.CreateNextFrame();

                        var prediction = currentFrame.CurrentPrediction;
                        if (prediction.CameraPoses.Count < 1)
                        {
                            continue;
                        }
                        var cameraPose = prediction.CameraPoses[0];

                        var viewBox = cameraPose.TryGetViewTransform(ReferenceFrame.CoordinateSystem);
                        if (viewBox != null)
                        {
                            Matrix4x4 leftViewMatrixDx  = viewBox.Value.Left;
                            Matrix4x4 rightViewMatrixDx = viewBox.Value.Right;
                            Matrix4x4 leftProjMatrixDx  = cameraPose.ProjectionTransform.Left;
                            Matrix4x4 rightProjMatrixDx = cameraPose.ProjectionTransform.Right;

                            Matrix4 leftViewMatrixUrho  = *(Matrix4 *)(void *)&leftViewMatrixDx;
                            Matrix4 rightViewMatrixUrho = *(Matrix4 *)(void *)&rightViewMatrixDx;
                            Matrix4 leftProjMatrixUrho  = *(Matrix4 *)(void *)&leftProjMatrixDx;
                            Matrix4 rightProjMatrixUrho = *(Matrix4 *)(void *)&rightProjMatrixDx;
                            Game.UpdateStereoView(leftViewMatrixUrho, rightViewMatrixUrho, leftProjMatrixUrho, rightProjMatrixUrho);
                        }

                        var parameters = currentFrame.GetRenderingParameters(cameraPose);
                        if (Game.FocusWorldPoint != Vector3.Zero)
                        {
                            parameters.SetFocusPoint(ReferenceFrame.CoordinateSystem,
                                                     new System.Numerics.Vector3(
                                                         Game.FocusWorldPoint.X,
                                                         Game.FocusWorldPoint.Y,
                                                         -Game.FocusWorldPoint.Z));                //LH->RH
                        }
                        Game.Engine.RunFrame();
                        currentFrame.PresentUsingCurrentPrediction(HolographicFramePresentWaitBehavior.WaitForFrameToFinish);
                    }
                    CoreWindow.GetForCurrentThread().Dispatcher.ProcessEvents(CoreProcessEventsOption.ProcessAllIfPresent);
                }
                else
                {
                    CoreWindow.GetForCurrentThread().Dispatcher.ProcessEvents(CoreProcessEventsOption.ProcessOneAndAllPending);
                }
            }
        }
Ejemplo n.º 10
0
 private void SpatialInteractionManager_SourceLost(SpatialInteractionManager sender, SpatialInteractionSourceEventArgs args)
 {
     OnSourceLost(args.State.Source.Id);
 }
Ejemplo n.º 11
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 /// <summary>
 /// Capture Spatial Gesture
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="args"></param>
 private void OnInteractionDetected(SpatialInteractionManager sender, SpatialInteractionDetectedEventArgs args)
 {
     gestureRecognizer.CaptureInteraction(args.Interaction);
 }
Ejemplo n.º 12
0
 public void OnSourcePressed(SpatialInteractionManager sender, SpatialInteractionSourceEventArgs args)
 {
     ClockworkSocket.processInput("tap", args.State.TryGetPointerPose(this.currentCoordinateSystem));
 }