Ejemplo n.º 1
0
            /// <inheritdoc />
            public void Execute(int index)
            {
                var chunkIndex = ChunkList[index];

                int itemCount   = SpatialHashing.QueryCount(chunkIndex);
                var isoDataList = new NativeList <IsometricData>(itemCount, Allocator.Temp);

                SpatialHashing.Query(chunkIndex, isoDataList);

                for (int i = 0; i < itemCount; i++)
                {
                    var currentIsoData = isoDataList[i];

                    Assert.IsTrue(currentIsoData.SpatialHashingIndex > 0);

                    IsometricDataPresent.Enqueue(currentIsoData.SpatialHashingIndex);

                    for (int j = i + 1; j < itemCount; j++)
                    {
                        var comparisonIsoData = isoDataList[j];

                        if (IsIsoObjectOverlap(currentIsoData, comparisonIsoData) && IsObjectIsInFrontOf(currentIsoData, comparisonIsoData))
                        {
                            TopologicalListFrontToBack.Add(currentIsoData.SpatialHashingIndex, comparisonIsoData.SpatialHashingIndex);
                        }

                        if (IsIsoObjectOverlap(comparisonIsoData, currentIsoData) && IsObjectIsInFrontOf(comparisonIsoData, currentIsoData))
                        {
                            TopologicalListFrontToBack.Add(comparisonIsoData.SpatialHashingIndex, currentIsoData.SpatialHashingIndex);
                        }
                    }
                }
            }
Ejemplo n.º 2
0
            /// <inheritdoc />
            public void Execute()
            {
                ResultHelpUnicity.Clear();
                Result.Clear();

                for (int i = 0; i < CameraDatas.Length; i++)
                {
                    ResultHelpIteration.Clear();
                    SpatialHashing.Query(CameraDatas[i].Bounds, ResultHelpIteration);

                    for (int j = 0; j < ResultHelpIteration.Length; j++)
                    {
                        if (ResultHelpUnicity.TryAdd(ResultHelpIteration[j], 0))
                        {
                            Result.Add(ResultHelpIteration[j]);
                        }
                    }
                }
            }
 // Use this for initialization
 public void Start()
 {
     Debug.Log("Reconstructor START");
     m_Points         = new Vector4[k_MaxPointCount];
     m_SpatialHashing = new SpatialHashing();
 }