Ejemplo n.º 1
0
        public void RemoveUnWalkableNodesAndEdges()
        {
            float RayLength = 2.0f;

            var NodesToRemove = new List <int>();
            var EdgesToRemove = new List <UnityEdge>();

            foreach (var Node in Graph.Nodes)
            {
                RaycastHit Hit;
                var        GraphNode     = Graph.GetNode(Node.NodeIndex);
                var        Origin        = GraphNode.Position + (Vector3.up * RayLength);
                var        bHitSomething = Physics.SphereCast(Origin, WalkableRadius, Vector3.down, out Hit, RayLength, WallLayerMask);

                if (bHitSomething)
                {
                    NodesToRemove.Add(Node.NodeIndex);
                    Debug.DrawRay(Origin, Vector3.down * RayLength, RayHitColor, 10);
                }
                else
                {
                    Debug.DrawRay(Origin, Vector3.down * RayLength, DefaultRayColor, 5);

                    // Check to see if we can move to the end of any edges attached to this node
                    foreach (var Edge in Graph.Edges[Node.NodeIndex])
                    {
                        var FromNode = Graph.GetNode(Edge.FromNodeIndex);
                        var ToNode   = Graph.GetNode(Edge.ToNodeIndex);

                        var FromNodePosition = FromNode.Position;
                        FromNodePosition.y += 1;

                        var Direction = Vector3.Normalize(ToNode.Position - FromNode.Position);
                        var bHitWall  = Physics.CapsuleCast(FromNodePosition, FromNodePosition + Vector3.up * 0.25f, WalkableRadius, Direction, 1.25f, WallLayerMask);

                        if (bHitWall)
                        {
                            EdgesToRemove.Add(Graph.GetEdge(FromNode.NodeIndex, ToNode.NodeIndex));
                            EdgesToRemove.Add(Graph.GetEdge(ToNode.NodeIndex, FromNode.NodeIndex));
                        }
                    }

                    foreach (var Edge in EdgesToRemove)
                    {
                        Graph.RemoveEdge(Edge.FromNodeIndex, Edge.ToNodeIndex);
                        Graph.RemoveEdge(Edge.ToNodeIndex, Edge.FromNodeIndex);
                    }
                }
            }

            foreach (var NodeIndex in NodesToRemove)
            {
                Graph.RemoveNode(NodeIndex);
            }
        }