Ejemplo n.º 1
0
    public override void OnSpecialNtf(PACKET_UNIT_SPECIAL_NTF pkt)
    {
        switch (pkt._ival)
        {
        case 0:
            chargeCompleteTime = pkt._fval1;
            chargeLevelUpTime  = chargeCompleteTime / chargeLevelNum;
            sparkyState        = SparkyState.LEVEL_ONE;
            startCharge        = true;
            break;

        case 1:
            animator.SetTrigger(STAND_TRIGGER);
            ChangeState <UnitStateDoNothing>();
            break;
        }
    }
Ejemplo n.º 2
0
    void LevelUpState()
    {
        switch (sparkyState)
        {
        case SparkyState.LEVEL_ONE:
            sparkyState = SparkyState.LEVEL_TWO;
            SoundManager.GetInstance().Play(EFFECT_TYPE.SparkyCharge, 0.0f, 1.0f);
            particlePlayer.Play(PARTICLE_TYPE.SparkyLevelUp, transform.position);
            break;

        case SparkyState.LEVEL_TWO:
            sparkyState = SparkyState.LEVEL_THREE;
            SoundManager.GetInstance().Play(EFFECT_TYPE.SparkyCharge, 0.0f, 1.5f);
            particlePlayer.Play(PARTICLE_TYPE.SparkyLevelUp, transform.position);
            break;

        case SparkyState.LEVEL_THREE:
            sparkyState = SparkyState.COMPLETE;
            SoundManager.GetInstance().Play(EFFECT_TYPE.SparkyCharge, 0.0f, 3.0f);
            particlePlayer.Play(PARTICLE_TYPE.ChargeComplete, transform.position);
            particlePlayer.Play(PARTICLE_TYPE.SparkyLevelUp, transform.position);
            break;
        }
    }
Ejemplo n.º 3
0
    IEnumerator ChangeToLevelOne(float delay)
    {
        yield return(new WaitForSeconds(delay));

        sparkyState = SparkyState.LEVEL_ONE;
    }