Ejemplo n.º 1
0
        internal static void Draw(SpriteBatch sb)
        {
            if (SubText != null)
            {
                if (!SubText.update(Game1.currentGameTime))
                {
                    SubText.draw(sb, SubPos);
                }
                else
                {
                    SubText = null;
                }
            }

            if (BoxedTimer > Game1.currentGameTime.TotalGameTime.TotalMilliseconds &&
                !String.IsNullOrEmpty(BoxedText))
            {
                SpriteFont font   = Game1.smallFont;
                int        margin = Game1.tileSize * 1 / 3;
                var        box    = font.MeasureString(BoxedText);
                int        width  = (int)box.X + 2 * margin;
                //60 is "cornerSize" * 3 on SDV source
                int height = Math.Max(60, (int)box.Y + 2 * margin);

                IClickableMenu.drawTextureBox(sb, (int)BoxedlPos.X, (int)BoxedlPos.Y, width, height, Color.White);

                Vector2 tPos = new Vector2(BoxedlPos.X + margin, BoxedlPos.Y + margin + 4);
                sb.DrawString(font, BoxedText, tPos + new Vector2(2, 2), Game1.textShadowColor);
                sb.DrawString(font, BoxedText, tPos, Game1.textColor);
            }
        }
Ejemplo n.º 2
0
		public override void draw(SpriteBatch b)
		{
			b.Draw(Game1.fadeToBlackRect, new Rectangle(0, 0, Game1.uiViewport.Width, Game1.uiViewport.Height), Color.Black * 0.5f);
			b.Draw(Game1.mouseCursors, new Vector2(xPositionOnScreen, yPositionOnScreen), new Rectangle(128, 1184, 160, 112), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.95f);
			b.Draw(Game1.mouseCursors, new Vector2(xPositionOnScreen + 320, yPositionOnScreen + 224 + 4), new Rectangle(120, 1234, 8, 16), Color.White, (float)arrowRotation, new Vector2(4f, 15f), 4f, SpriteEffects.None, 0.96f);
			if (resultText != null)
			{
				resultText.draw(b, new Vector2((float)(xPositionOnScreen + 320) - resultText.textWidth, yPositionOnScreen - 64));
			}
		}
Ejemplo n.º 3
0
 private void Display_RenderedWorld(object sender, StardewModdingAPI.Events.RenderedWorldEventArgs e)
 {
     for (int i = animations.Count - 1; i >= 0; i--)
     {
         animations[i].draw(e.SpriteBatch, false, 0, 0, 1f);
     }
     if (sparklingText != null && lastUser != null)
     {
         sparklingText.draw(e.SpriteBatch, Game1.GlobalToLocal(Game1.viewport, lastUser.Position + new Vector2(-64f, -352f)));
     }
 }
Ejemplo n.º 4
0
 public override void draw(SpriteBatch b)
 {
     if ((fadeTimer <= 0 || !fadeIntoBlack) && state != 3)
     {
         if (heldItem != null)
         {
             Game1.StartWorldDrawInUI(b);
             for (int y = Game1.viewport.Y / 64 - 1; y < (Game1.viewport.Y + Game1.viewport.Height) / 64 + 2; y++)
             {
                 for (int x = Game1.viewport.X / 64 - 1; x < (Game1.viewport.X + Game1.viewport.Width) / 64 + 1; x++)
                 {
                     if ((Game1.currentLocation as LibraryMuseum).isTileSuitableForMuseumPiece(x, y))
                     {
                         b.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2(x, y) * 64f), Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, 29), Color.LightGreen);
                     }
                 }
             }
             Game1.EndWorldDrawInUI(b);
         }
         if (!holdingMuseumPiece)
         {
             base.draw(b, drawUpperPortion: false, drawDescriptionArea: false);
         }
         if (!hoverText.Equals(""))
         {
             IClickableMenu.drawHoverText(b, hoverText, Game1.smallFont);
         }
         if (heldItem != null)
         {
             heldItem.drawInMenu(b, new Vector2(Game1.getOldMouseX() + 8, Game1.getOldMouseY() + 8), 1f);
         }
         drawMouse(b);
         if (sparkleText != null)
         {
             sparkleText.draw(b, Utility.ModifyCoordinatesForUIScale(Game1.GlobalToLocal(Game1.viewport, globalLocationOfSparklingArtifact)));
         }
     }
     b.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, 0, Game1.uiViewport.Width, Game1.uiViewport.Height), Color.Black * blackFadeAlpha);
 }
Ejemplo n.º 5
0
 public override void draw(SpriteBatch b)
 {
     Game1.StartWorldDrawInUI(b);
     b.Draw(Game1.mouseCursors, new Vector2(xPositionOnScreen - (flipBubble ? 44 : 20) + 104, yPositionOnScreen - 16 + 314) + everythingShake, new Rectangle(652, 1685, 52, 157), Color.White * 0.6f * scale, 0f, new Vector2(26f, 78.5f) * scale, 4f * scale, flipBubble ? SpriteEffects.FlipHorizontally : SpriteEffects.None, 0.001f);
     b.Draw(Game1.mouseCursors, new Vector2(xPositionOnScreen + 70, yPositionOnScreen + 296) + everythingShake, new Rectangle(644, 1999, 37, 150), Color.White * scale, 0f, new Vector2(18.5f, 74f) * scale, 4f * scale, SpriteEffects.None, 0.01f);
     if (scale == 1f)
     {
         b.Draw(Game1.mouseCursors, new Vector2(xPositionOnScreen + 64, yPositionOnScreen + 12 + (int)bobberBarPos) + barShake + everythingShake, new Rectangle(682, 2078, 9, 2), bobberInBar ? Color.White : (Color.White * 0.25f * ((float)Math.Round(Math.Sin(Game1.currentGameTime.TotalGameTime.TotalMilliseconds / 100.0), 2) + 2f)), 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.89f);
         b.Draw(Game1.mouseCursors, new Vector2(xPositionOnScreen + 64, yPositionOnScreen + 12 + (int)bobberBarPos + 8) + barShake + everythingShake, new Rectangle(682, 2081, 9, 1), bobberInBar ? Color.White : (Color.White * 0.25f * ((float)Math.Round(Math.Sin(Game1.currentGameTime.TotalGameTime.TotalMilliseconds / 100.0), 2) + 2f)), 0f, Vector2.Zero, new Vector2(4f, bobberBarHeight - 16), SpriteEffects.None, 0.89f);
         b.Draw(Game1.mouseCursors, new Vector2(xPositionOnScreen + 64, yPositionOnScreen + 12 + (int)bobberBarPos + bobberBarHeight - 8) + barShake + everythingShake, new Rectangle(682, 2085, 9, 2), bobberInBar ? Color.White : (Color.White * 0.25f * ((float)Math.Round(Math.Sin(Game1.currentGameTime.TotalGameTime.TotalMilliseconds / 100.0), 2) + 2f)), 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.89f);
         b.Draw(Game1.staminaRect, new Rectangle(xPositionOnScreen + 124, yPositionOnScreen + 4 + (int)(580f * (1f - distanceFromCatching)), 16, (int)(580f * distanceFromCatching)), Utility.getRedToGreenLerpColor(distanceFromCatching));
         b.Draw(Game1.mouseCursors, new Vector2(xPositionOnScreen + 18, yPositionOnScreen + 514) + everythingShake, new Rectangle(257, 1990, 5, 10), Color.White, reelRotation, new Vector2(2f, 10f), 4f, SpriteEffects.None, 0.9f);
         b.Draw(Game1.mouseCursors, new Vector2(xPositionOnScreen + 64 + 18, (float)(yPositionOnScreen + 12 + 24) + treasurePosition) + treasureShake + everythingShake, new Rectangle(638, 1865, 20, 24), Color.White, 0f, new Vector2(10f, 10f), 2f * treasureScale, SpriteEffects.None, 0.85f);
         if (treasureCatchLevel > 0f && !treasureCaught)
         {
             b.Draw(Game1.staminaRect, new Rectangle(xPositionOnScreen + 64, yPositionOnScreen + 12 + (int)treasurePosition, 40, 8), Color.DimGray * 0.5f);
             b.Draw(Game1.staminaRect, new Rectangle(xPositionOnScreen + 64, yPositionOnScreen + 12 + (int)treasurePosition, (int)(treasureCatchLevel * 40f), 8), Color.Orange);
         }
         b.Draw(Game1.mouseCursors, new Vector2(xPositionOnScreen + 64 + 18, (float)(yPositionOnScreen + 12 + 24) + bobberPosition) + fishShake + everythingShake, new Rectangle(614 + (bossFish ? 20 : 0), 1840, 20, 20), Color.White, 0f, new Vector2(10f, 10f), 2f, SpriteEffects.None, 0.88f);
         if (sparkleText != null)
         {
             sparkleText.draw(b, new Vector2(xPositionOnScreen - 16, yPositionOnScreen - 64));
         }
     }
     if (Game1.player.fishCaught != null && Game1.player.fishCaught.Count() == 0)
     {
         Vector2 pos = new Vector2(xPositionOnScreen + (flipBubble ? (width + 64 + 8) : (-200)), yPositionOnScreen + 192);
         if (!Game1.options.gamepadControls)
         {
             b.Draw(Game1.mouseCursors, pos, new Rectangle(644, 1330, 48, 69), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.88f);
         }
         else
         {
             b.Draw(Game1.controllerMaps, pos, Utility.controllerMapSourceRect(new Rectangle(681, 0, 96, 138)), Color.White, 0f, Vector2.Zero, 2f, SpriteEffects.None, 0.88f);
         }
     }
     Game1.EndWorldDrawInUI(b);
 }
Ejemplo n.º 6
0
        public override void draw(SpriteBatch b)
        {
            base.draw(b);
            Vector2 txtpos2 = new Vector2(64f, Game1.uiViewport.Height - 64);
            Vector2 txtsize = new Vector2(64f, 64f);

            txtpos2 = Utility.makeSafe(txtpos2, txtsize);
            bool draw_ready_status = false;

            if (completePause >= 0)
            {
                if (Game1.saveOnNewDay)
                {
                    saveText.draw(b, txtpos2);
                }
            }
            else if (margin < 0 || Game1.IsClient)
            {
                if (Game1.IsMultiplayer)
                {
                    _stringBuilder.Clear();
                    _stringBuilder.Append(Game1.content.LoadString("Strings\\UI:ReadyCheck", Game1.newDaySync.numReadyForSave(), Game1.getOnlineFarmers().Count));
                    for (int i = 0; i < _ellipsisCount; i++)
                    {
                        _stringBuilder.Append(".");
                    }
                    b.DrawString(Game1.dialogueFont, _stringBuilder, txtpos2, Color.White);
                    draw_ready_status = true;
                }
            }
            else if (!Game1.IsMultiplayer)
            {
                _stringBuilder.Clear();
                _stringBuilder.Append(Game1.content.LoadString("Strings\\StringsFromCSFiles:SaveGameMenu.cs.11381"));
                for (int k = 0; k < _ellipsisCount; k++)
                {
                    _stringBuilder.Append(".");
                }
                b.DrawString(Game1.dialogueFont, _stringBuilder, txtpos2, Color.White);
            }
            else
            {
                _stringBuilder.Clear();
                _stringBuilder.Append(Game1.content.LoadString("Strings\\UI:ReadyCheck", Game1.newDaySync.numReadyForSave(), Game1.getOnlineFarmers().Count));
                for (int j = 0; j < _ellipsisCount; j++)
                {
                    _stringBuilder.Append(".");
                }
                b.DrawString(Game1.dialogueFont, _stringBuilder, txtpos2, Color.White);
                draw_ready_status = true;
            }
            if (completePause > 0)
            {
                draw_ready_status = false;
            }
            if (Game1.newDaySync != null && Game1.newDaySync.hasSaved())
            {
                draw_ready_status = false;
            }
            if (Game1.IsMultiplayer && draw_ready_status && Game1.options.showMPEndOfNightReadyStatus)
            {
                Game1.player.team.endOfNightStatus.Draw(b, txtpos2 + new Vector2(0f, -32f), 4f, 0.99f, PlayerStatusList.HorizontalAlignment.Left, PlayerStatusList.VerticalAlignment.Bottom);
            }
            hasDrawn = true;
        }