void LoadBattleUI() { GameObject o = Instantiate(Resources.Load("SpaceUI") as GameObject); spaceUI = o.GetComponent <SpaceUI>(); CreatePlayership(); }
public void Init() { MissionBuilder = GameObject.Find("Scene").GetComponent <SceneBuilder>(); UI = GameObject.FindGameObjectWithTag("UI").GetComponent <SpaceUI>(); MissionRes = GameObject.Find("Scene").GetComponent <SceneRes>(); playership = MissionRes.playershiptransform.gameObject.GetComponent <Ship>(); RadioMessageObj = UI.RadioMessage; InvokeRepeating("Step", 0, 1f); }