// Use this for initialization void Start() { flightControl = transform.GetComponent <SpaceFlightController>(); weaponsControl = transform.GetComponent <WeaponsManager>(); weaponsControl.SetPlayerWeapon(true); }
// Use this for initialization void Start() { flightControl = transform.GetComponent <SpaceFlightController>(); // weaponsManager = transform.GetComponent<WeaponsManager>(); // damageManager = transform.GetComponent<DamageManager>(); scannerManager = transform.GetComponent <ScannerManager>(); rb = transform.GetComponent <Rigidbody>(); }