Ejemplo n.º 1
0
        public void PlayMelodyWhenSelfBattleUserInDM(DefineMelodyForRoundRestartEvent evt, SoundsListenerNode listener, SelfTankBattleUserNode battleUser, [JoinByUser] RoundUserNode selfRoundUser, [JoinByBattle] DMBattleNode dm, [JoinByBattle] ICollection <RoundUserNode> players, SingleNode <BattleSoundsAssetComponent> mapEffect)
        {
            List <RoundUserNode> list = players.ToList <RoundUserNode>();

            if (list.Count == 1)
            {
                listener.Entity.AddComponent(new PlayingMelodyRoundRestartListenerComponent(mapEffect.component.BattleSoundsBehaviour.PlayNeutralMelody(listener.soundListener.transform, -1f)));
            }
            else
            {
                if (< > f__am$cache0 == null)
                {
Ejemplo n.º 2
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 public void PlayMelodyWhenSelfBattleUserInCTF(DefineMelodyForRoundRestartEvent evt, SoundsListenerNode listener, SelfTankBattleUserInTeamNode battleUser, [JoinByTeam] TeamNode userTeam, [JoinByBattle] CTFBattleNode dm, [JoinByBattle] ICollection <TeamNode> teams, SingleNode <BattleSoundsAssetComponent> mapEffect)
 {
     this.PlayNonTeamMelodyInTeamMode(userTeam, teams, listener, mapEffect, mapEffect.component.BattleSoundsBehaviour.MinCtfScoreDiff);
 }