/// <summary> /// Plays a SoundSpawn. /// </summary> /// <param name="source">The SoundSpawn to be played</param> /// <param name="polyphonic">Should the sound be played polyphonically</param> /// <param name="global">Does everyone will receive the sound our just nearby players</param> /// <param name="mixerType">The type of mixer to use</param> private void PlaySource(SoundSpawn source, bool polyphonic = false, bool global = true, MixerType mixerType = MixerType.Master) { if (global == false && PlayerManager.LocalPlayer != null) { if (((PlayerManager.LocalPlayer.TileWorldPosition().To3Int() - source.transform.position.To2Int().To3Int()).magnitude > 20)) { source.AudioSource.outputAudioMixerGroup = AudioManager.Instance.SFXMuffledMixer; //Maybe just not play? } else { if (MatrixManager.Linecast(PlayerManager.LocalPlayer.TileWorldPosition().To3Int(), LayerTypeSelection.Walls, layerMask, source.transform.position.To2Int().To3Int()) .ItHit) { source.AudioSource.outputAudioMixerGroup = AudioManager.Instance.SFXMuffledMixer; } } } if (polyphonic) { source.PlayOneShot(); } else { source.PlayNormally(); } }
private void PlaySource(SoundSpawn source, bool polyphonic = false, bool Global = true, bool forceMixer = false) { if (!forceMixer) { if (!Global && PlayerManager.LocalPlayer != null) { if (((Vector3)(Vector2)PlayerManager.LocalPlayer.TileWorldPosition() - source.transform.position).magnitude < 15f) { if (MatrixManager.Linecast((Vector2)PlayerManager.LocalPlayer.TileWorldPosition(), LayerTypeSelection.Walls, layerMask, source.transform.position).ItHit) { //Logger.Log("MuffledMixer"); source.audioSource.outputAudioMixerGroup = soundManager.MuffledMixer; } } else { source.audioSource.outputAudioMixerGroup = soundManager.MuffledMixer; } } } if (polyphonic) { source.PlayOneShot(); } else { source.PlayNormally(); } }
/// <summary> /// Plays a SoundSpawn. /// </summary> /// <param name="source">The SoundSpawn to be played</param> /// <param name="polyphonic">Should the sound be played polyphonically</param> /// <param name="global">Does everyone will receive the sound our just nearby players</param> /// <param name="mixerType">The type of mixer to use</param> private void PlaySource(SoundSpawn source, bool polyphonic = false, bool global = true, MixerType mixerType = MixerType.Master) { if (global == false && PlayerManager.LocalPlayer != null && MatrixManager.Linecast(PlayerManager.LocalPlayer.TileWorldPosition().To3Int(), LayerTypeSelection.Walls, layerMask, source.transform.position.To2Int().To3Int()) .ItHit) { source.AudioSource.outputAudioMixerGroup = soundManager.MuffledMixer; } if (polyphonic) { source.PlayOneShot(); } else { source.PlayNormally(); } }
private void PlaySource(SoundSpawn source, bool polyphonic = false, bool Global = true, bool forceMixer = false) { if (!forceMixer) { if (!Global && PlayerManager.LocalPlayer != null && Physics2D.Linecast(PlayerManager.LocalPlayer.TileWorldPosition(), source.RegisterTile.WorldPositionClient.To2Int(), layerMask)) { source.AudioSource.outputAudioMixerGroup = soundManager.MuffledMixer; } } if (polyphonic) { source.PlayOneShot(); } else { source.PlayNormally(); } }
private void PlaySource(SoundSpawn source, bool polyphonic = false, bool Global = true, bool forceMixer = false) { if (!forceMixer) { if (!Global && PlayerManager.LocalPlayer != null && Physics2D.Linecast(PlayerManager.LocalPlayer.TileWorldPosition(), source.transform.position, layerMask)) { //Logger.Log("MuffledMixer"); source.audioSource.outputAudioMixerGroup = soundManager.MuffledMixer; } } if (polyphonic) { source.PlayOneShot(); } else { source.PlayNormally(); } }