Ejemplo n.º 1
0
    void Update()
    {
        if (umbrellaOpen && !noToldo)
        {
            hp += Time.deltaTime * 2;
        }
        if (walkingOnWater)
        {
            hp += Time.deltaTime * 10;
        }

        playerDamage.currentDamage = (int)(100f - hp) / 10;

        if (hp >= 100)
        {
            IsDead();
        }


        Debug.Log(hp);

        if (hp > 20 && cachorra == false)
        {
            cachorra = true;
            _SoundScript.MudaMusica(6, 1);
        }

        else if (hp > 70 & hp <= 20 && !cachorra1)
        {
            cachorra1 = true;
            _SoundScript.MudaMusica(3, 1);
        }

        else if (hp >= 70 && !cachorra2)
        {
            cachorra2 = true;
            _SoundScript.MudaMusica(6, 1);
        }

        // get movement value
        if (!isAttacking)
        {
            h = Input.GetAxis("Horizontal");
        }

        if (this.anim.GetCurrentAnimatorStateInfo(1).IsName("Attack"))
        {
            h = 0;
        }

        if (h > 0 || h < 0)
        {
            if (!audioSource.isPlaying)
            {
                if (!walkingOnWater)
                {
                    audioSource.PlayOneShot(walking);
                }
                else
                {
                    audioSource.PlayOneShot(walkingOnPuddle);
                }
            }
            anim.SetBool("Running", true);
        }
        else if (/*h == 0 && Input.GetMouseButtonDown(0) || */ h == 0 && Input.GetKeyDown(KeyCode.C))
        {
            anim.SetBool("Running", false);
            audioSource.Stop();
        }
        else
        {
            anim.SetBool("Running", false);
        }

        if (h < 0 && facingRight)
        {
            facingRight = false;
            this.transform.Rotate(0, 180, 0);
        }
        else if (h > 0 && !facingRight)
        {
            facingRight = true;
            this.transform.Rotate(0, 180, 0);
        }

        #region GravityMechanics

        if (rbPlayer.velocity.y < -0.1)
        {
            isFalling = true;
        }
        else
        {
            isFalling = false;
        }

        // gravity
        if (gliding && jumping && isFalling)
        {
            rbPlayer.AddForce(new Vector3(0, -3.5f, 0), ForceMode.Force);
        }
        else if (isGrabbedOnWall)
        {
            rbPlayer.AddForce(Vector3.zero);
        }
        else
        {
            rbPlayer.AddForce(new Vector3(0, -15, 0), ForceMode.Force);
        }
        #endregion

        #region PlayerMovement
        // move player
        if (!grinding && !isGrabbedOnWall)
        {
            rbPlayer.transform.position += new Vector3(h, 0, 0) * speed * Time.deltaTime;
        }
        #endregion

        #region Jump
        // jump
        //if (!noToldo && umbrellaOpen)
        //{


        if (Input.GetButtonDown("Jump") && !jumping && !isFalling)
        {
            anim.SetBool("Jumping", true);
            jumping = true;
            Invoke("Jump", 0.0f);
        }
        //}

        if (jumping)
        {
            audioSource.Stop();
        }
        #endregion

        #region Glide
        // glide
        if ((Input.GetButton("Jump")) && !umbrellaOpen && jumping)
        {
            gliding = true;
            holder1.SetActive(false);
            holder2.SetActive(true);
        }
        else
        {
            // holder.transform.rotation = Quaternion.Euler(new Vector3(0, 0, 0));
            gliding = false;
            holder1.SetActive(true);
            holder2.SetActive(false);
        }
        #endregion

        #region Grabbing
        // grabbing
        if (Input.GetKeyDown(KeyCode.Z))
        {
            grabbing = true;
        }
        else
        {
            grabbing = false;
        }

        if (grabbing && touchingWallEdge)
        {
            isGrabbedOnWall = true;
        }

        if (isGrabbedOnWall)
        {
            GrabbedOnWall();
        }
        anim.SetBool("GrabbingOnWall", isGrabbedOnWall);


        #endregion

        #region Grinding
        // griding
        if (canGrind && Input.GetKeyDown(KeyCode.E) && !grinding)
        {
            StartCoroutine(Grinding());
        }

        if (!umbrella && Input.GetKeyDown(KeyCode.R))
        {
            animUmbrella.SetBool("Open", true);
            umbrella = true;
        }

        if (umbrella && Input.GetKeyDown(KeyCode.R))
        {
            animUmbrella.SetBool("Open", false);
            umbrella = false;
        }
        #endregion

        // Attack
        if (Input.GetButtonDown("Fire1") && umbrellaOpen && !isAttacking)
        {
            isAttacking = true;


            int rand = Random.Range(0, 11);

            if (rand < 3)
            {
                print(rand);
                audioSource.PlayOneShot(swoosh1);
            }

            else if (rand >= 3 && rand < 6)
            {
                print(rand);
                audioSource.PlayOneShot(swoosh2);
            }

            else
            {
                print(rand);
                audioSource.
                PlayOneShot(swoosh3);
            }

            anim.SetTrigger("Attack");
        }

        if (Input.GetKeyDown(KeyCode.C))
        {
            if (umbrellaOpen)
            {
                umbrellaOpen   = false;
                changeUmbrella = false;

                audioSource.PlayOneShot(close);

                anim.SetBool("UmbrellaOpen", true
                             );
                openedUmbrella.SetActive(true);
                closedUmbrella.SetActive(false);
                animUmbrella.SetBool("Close", false);
            }
            else
            {
                animUmbrella.SetBool("Close", true);
                //float tempo = animUmbrella.GetCurrentAnimatorStateInfo(0).length;

                //if()
                //m_Animator.GetCurrentAnimatorStateInfo(0).IsName("Jump")
                if (changeUmbrella)
                {
                    StartCoroutine(CloseUmbrella());
                }
                umbrellaOpen = true;
            }
        }
    }