// Use this for initialization void Start() { mainmenu = FindObjectOfType <MainMenu>(); soundmenu = FindObjectOfType <SoundMenu>(); videomenu = FindObjectOfType <VideoMenu>(); controlsmenu = FindObjectOfType <ControlsMenu>(); menus = new GameObject[] { mainmenu.gameObject, videomenu.gameObject, soundmenu.gameObject, controlsmenu.gameObject }; openMenu(0); }
void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); }