Ejemplo n.º 1
0
 void Update()
 {
     updateStartTime -= Time.deltaTime;
     if (updateStartTime > 0f || bWaitFade)
     {
         return;
     }
     if (scriptLineIndex < m_TalkData.Count)
     {
         bool isWaitForInput = AnalyseOneLine(m_TalkData[scriptLineIndex]);
         lastLineIndex = scriptLineIndex;
         if (!isWaitForInput)
         {
             scriptLineIndex++;
             bStopType = false;
         }
         if (Input.GetMouseButtonDown(0) && isWaitForInput)
         {
             if (!bTyping)//没有进行打字则是已经显示完毕
             {
                 scriptLineIndex++;
                 bStopType = false;
             }
             else
             {
                 bTyping   = false;//停止打字,并且将该处文字全部显示
                 bStopType = true;
             }
         }
     }
     else//此处结束显示
     {
         musicController.NormalBGM();
         gameMode.UIManager.ScreenNormalToDark(1.0f, false, Hide);
     }
 }
Ejemplo n.º 2
0
        public override void OnEnter()
        {
            SoundManage musicController = SoundManage.Instance;

            if (musicController != null)
            {
                if (Lower)
                {
                    musicController.LowerBGM();
                }
                else if (Restore)
                {
                    musicController.NormalBGM();
                }
                else
                {
                    musicController.SetBGMVolume(Volume);
                }
            }

            Continue();
        }