Ejemplo n.º 1
0
        void write_callback(SoundIOOutStream outstream, int frame_count_min, int frame_count_max)
        {
            int frames_left = frame_count_min;
            var writeSize   = (int)(Source.Format.SampleRate * WriteLatency);

            int frame_count = Math.Max(frames_left, Math.Min(writeSize, frame_count_max));

            if (frame_count == 0)
            {
                return;
            }

            var results = outstream.BeginWrite(ref frame_count);
            SoundIOChannelLayout layout = outstream.Layout;

            var buffer = isPaused ? new float[frame_count] : Source.Next(frame_count);

            for (int frame = 0; frame < frame_count; frame++)
            {
                for (int channel = 0; channel < layout.ChannelCount; channel++)
                {
                    var area = results.GetArea(channel);
                    write_sample(area.Pointer, buffer[frame]);
                    area.Pointer += area.Step;
                }
            }

            outstream.EndWrite();
        }
Ejemplo n.º 2
0
        static void WriteCallback(SoundIOOutStream stream, int frameCountMin, int frameCountMax)
        {
            double floatSampleRate = stream.SampleRate;
            double secondsPerFrame = 1.0 / floatSampleRate;
            SoundIOChannelAreas areas;
            SoundIoError        err;
            int framesLeft = frameCountMax;

            while (true)
            {
                int frameCount = framesLeft;
                err = stream.BeginWrite(out areas, ref frameCount);
                if (err != SoundIoError.None)
                {
                    throw new SoundIOException(string.Format("Unrecoverable stream error: {0}.", err.GetErrorMessage()));
                }

                if (areas == null || frameCount == 0)
                {
                    break;
                }

                SoundIOChannelLayout layout = stream.Layout;

                double pitch            = 440.0;
                double radiansPerSecond = pitch * 2.0 * Math.PI;
                for (int frame = 0; frame < frameCount; frame++)
                {
                    double sample = Math.Sin((secondsOffset + frame * secondsPerFrame) * radiansPerSecond);
                    for (int channel = 0; channel < layout.ChannelCount; channel += 1)
                    {
                        writeSample(areas[channel].Pointer, sample);
                        areas[channel].AdvancePointer();
                    }
                }
                secondsOffset = (secondsOffset + secondsPerFrame * frameCount) % 1.0;

                err = stream.EndWrite();
                if (err != SoundIoError.None)
                {
                    Console.WriteLine("EndWrite failed with error: {0}.", err);
                    if (err == SoundIoError.Underflow)
                    {
                        return;
                    }

                    throw new SoundIOException(string.Format("Unrecoverable stream error: {0}.", err.GetErrorMessage()));
                }

                framesLeft -= frameCount;
                if (framesLeft <= 0)
                {
                    break;
                }
            }

            stream.Pause(wantPause);
        }
Ejemplo n.º 3
0
        void write_callback(SoundIOOutStream outstream, int frame_count_min, int frame_count_max)
        {
            int frameCount = frame_count_max;

            if (frameCount <= 0)
            {
                return;
            }

            var results = outstream.BeginWrite(ref frameCount);
            var samples = new float[frameCount];

            var e = new OutputBufferEventArgs(frameCount);

            Buffer?.Invoke(this, e);
            if (e.Buffer != null)
            {
                ringBuffer.Enqueue(e.Buffer);
            }

            ringBuffer.Dequeue(samples, frameCount);

            var layout = outstream.Layout;

            for (int frame = 0; frame < frameCount; frame++)
            {
                for (int channel = 0; channel < layout.ChannelCount; channel++)
                {
                    var area = results.GetArea(channel);
                    // Raspberry Piではなぜかshortじゃないと音がプツプツする
                    write_short_sample(area.Pointer, samples[frame]);
                    area.Pointer += area.Step;
                }
            }

            outstream.EndWrite();

            unsafe void write_short_sample(IntPtr ptr, float sample)
            {
                short *buf = (short *)ptr;

                *buf = (short)(sample * short.MaxValue);
            }

            unsafe void write_float_sample(IntPtr ptr, float sample)
            {
                float *buf = (float *)ptr;

                *buf = sample;
            }
        }

        void underflow_callback(SoundIOOutStream outstream)
        {
            Underflow?.Invoke(this, EventArgs.Empty);
        }
    }
}
Ejemplo n.º 4
0
        unsafe void write_callback(SoundIOOutStream outstream, int frame_count_min, int frame_count_max)
        {
            int frame_count = frame_count_max;
            var results     = outstream.BeginWrite(ref frame_count);

            SoundIOChannelLayout layout = outstream.Layout;

            int readBytes = frame_count * outstream.BytesPerFrame;
            int readCount = 0;
            int tryCount  = -1;
            int read;

            while (readBytes - readCount > 0 && tryCount++ < UnderflowRetryCount)
            {
                int bufferLength = (int)_ringBuffer.GetLength();
                if (bufferLength % outstream.BytesPerSample != 0)
                {
                    bufferLength -= outstream.BytesPerSample - (bufferLength % outstream.BytesPerSample);
                }

                read       = Math.Min(bufferLength, readBytes - readCount);
                readCount += read;

                byte[] buffer = new byte[read];
                _ringBuffer.Dequeue(buffer);

                SoundIOChannelArea area;
                fixed(byte *buf = buffer)
                {
                    byte *ptr;

                    for (var i = 0; i < buffer.Length; i += outstream.BytesPerSample * layout.ChannelCount)
                    {
                        for (int channel = 0; layout.ChannelCount > channel; channel++)
                        {
                            area = results.GetArea(channel);

                            ptr = (byte *)area.Pointer;
                            for (int j = 0; j < outstream.BytesPerSample; j++)
                            {
                                *ptr = buf[i + j + (channel * outstream.BytesPerSample)];
                                ptr++;
                            }

                            area.Pointer += area.Step;
                        }
                    }
                }

                if (readBytes - readCount > 0)
                {
                    Underflow?.Invoke(this, new UnderflowEventArgs(readBytes - readCount));
                }
            }

            outstream.EndWrite();
        }
Ejemplo n.º 5
0
        static void write_callback(SoundIOOutStream outstream, int frame_count_min, int frame_count_max)
        {
            double float_sample_rate = outstream.SampleRate;
            double seconds_per_frame = 1.0 / float_sample_rate;

            int frames_left = frame_count_max;
            int frame_count = 0;

            for (; ;)
            {
                frame_count = frames_left;
                var results = outstream.BeginWrite(ref frame_count);

                if (frame_count == 0)
                {
                    break;
                }

                SoundIOChannelLayout layout = outstream.Layout;

                double pitch = 440.0;
                double radians_per_second = pitch * 2.0 * Math.PI;
                for (int frame = 0; frame < frame_count; frame += 1)
                {
                    double sample = Math.Sin((seconds_offset + frame * seconds_per_frame) * radians_per_second);
                    for (int channel = 0; channel < layout.ChannelCount; channel += 1)
                    {
                        var area = results.GetArea(channel);
                        write_sample(area.Pointer, sample);
                        area.Pointer += area.Step;
                    }
                }
                seconds_offset = Math.IEEERemainder(seconds_offset + seconds_per_frame * frame_count, 1.0);

                outstream.EndWrite();

                frames_left -= frame_count;
                if (frames_left <= 0)
                {
                    break;
                }
            }

            outstream.Pause(want_pause);
        }
        private unsafe void Update(int minFrameCount, int maxFrameCount)
        {
            int  bytesPerFrame  = _outputStream.BytesPerFrame;
            uint bytesPerSample = (uint)_outputStream.BytesPerSample;

            int bufferedFrames = _ringBuffer.Length / bytesPerFrame;

            int frameCount = Math.Min(bufferedFrames, maxFrameCount);

            if (frameCount == 0)
            {
                return;
            }

            SoundIOChannelAreas areas = _outputStream.BeginWrite(ref frameCount);

            int channelCount = areas.ChannelCount;

            byte[] samples = new byte[frameCount * bytesPerFrame];

            _ringBuffer.Read(samples, 0, samples.Length);

            // This is a huge ugly block of code, but we save
            // a significant amount of time over the generic
            // loop that handles other channel counts.
            // TODO: Is this still right in 2021?

            // Mono
            if (channelCount == 1)
            {
                SoundIOChannelArea area = areas.GetArea(0);

                fixed(byte *srcptr = samples)
                {
                    if (bytesPerSample == 1)
                    {
                        for (int frame = 0; frame < frameCount; frame++)
                        {
                            ((byte *)area.Pointer)[0] = srcptr[frame * bytesPerFrame];

                            area.Pointer += area.Step;
                        }
                    }
                    else if (bytesPerSample == 2)
                    {
                        for (int frame = 0; frame < frameCount; frame++)
                        {
                            ((short *)area.Pointer)[0] = ((short *)srcptr)[frame * bytesPerFrame >> 1];

                            area.Pointer += area.Step;
                        }
                    }
                    else if (bytesPerSample == 4)
                    {
                        for (int frame = 0; frame < frameCount; frame++)
                        {
                            ((int *)area.Pointer)[0] = ((int *)srcptr)[frame * bytesPerFrame >> 2];

                            area.Pointer += area.Step;
                        }
                    }
                    else
                    {
                        for (int frame = 0; frame < frameCount; frame++)
                        {
                            Unsafe.CopyBlockUnaligned((byte *)area.Pointer, srcptr + (frame * bytesPerFrame), bytesPerSample);

                            area.Pointer += area.Step;
                        }
                    }
                }
            }
            // Stereo
            else if (channelCount == 2)
            {
                SoundIOChannelArea area1 = areas.GetArea(0);
                SoundIOChannelArea area2 = areas.GetArea(1);

                fixed(byte *srcptr = samples)
                {
                    if (bytesPerSample == 1)
                    {
                        for (int frame = 0; frame < frameCount; frame++)
                        {
                            // Channel 1
                            ((byte *)area1.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 0];

                            // Channel 2
                            ((byte *)area2.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 1];

                            area1.Pointer += area1.Step;
                            area2.Pointer += area2.Step;
                        }
                    }
                    else if (bytesPerSample == 2)
                    {
                        for (int frame = 0; frame < frameCount; frame++)
                        {
                            // Channel 1
                            ((short *)area1.Pointer)[0] = ((short *)srcptr)[(frame * bytesPerFrame >> 1) + 0];

                            // Channel 2
                            ((short *)area2.Pointer)[0] = ((short *)srcptr)[(frame * bytesPerFrame >> 1) + 1];

                            area1.Pointer += area1.Step;
                            area2.Pointer += area2.Step;
                        }
                    }
                    else if (bytesPerSample == 4)
                    {
                        for (int frame = 0; frame < frameCount; frame++)
                        {
                            // Channel 1
                            ((int *)area1.Pointer)[0] = ((int *)srcptr)[(frame * bytesPerFrame >> 2) + 0];

                            // Channel 2
                            ((int *)area2.Pointer)[0] = ((int *)srcptr)[(frame * bytesPerFrame >> 2) + 1];

                            area1.Pointer += area1.Step;
                            area2.Pointer += area2.Step;
                        }
                    }
                    else
                    {
                        for (int frame = 0; frame < frameCount; frame++)
                        {
                            // Channel 1
                            Unsafe.CopyBlockUnaligned((byte *)area1.Pointer, srcptr + (frame * bytesPerFrame) + (0 * bytesPerSample), bytesPerSample);

                            // Channel 2
                            Unsafe.CopyBlockUnaligned((byte *)area2.Pointer, srcptr + (frame * bytesPerFrame) + (1 * bytesPerSample), bytesPerSample);

                            area1.Pointer += area1.Step;
                            area2.Pointer += area2.Step;
                        }
                    }
                }
            }
            // Surround
            else if (channelCount == 6)
            {
                SoundIOChannelArea area1 = areas.GetArea(0);
                SoundIOChannelArea area2 = areas.GetArea(1);
                SoundIOChannelArea area3 = areas.GetArea(2);
                SoundIOChannelArea area4 = areas.GetArea(3);
                SoundIOChannelArea area5 = areas.GetArea(4);
                SoundIOChannelArea area6 = areas.GetArea(5);

                fixed(byte *srcptr = samples)
                {
                    if (bytesPerSample == 1)
                    {
                        for (int frame = 0; frame < frameCount; frame++)
                        {
                            // Channel 1
                            ((byte *)area1.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 0];

                            // Channel 2
                            ((byte *)area2.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 1];

                            // Channel 3
                            ((byte *)area3.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 2];

                            // Channel 4
                            ((byte *)area4.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 3];

                            // Channel 5
                            ((byte *)area5.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 4];

                            // Channel 6
                            ((byte *)area6.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 5];

                            area1.Pointer += area1.Step;
                            area2.Pointer += area2.Step;
                            area3.Pointer += area3.Step;
                            area4.Pointer += area4.Step;
                            area5.Pointer += area5.Step;
                            area6.Pointer += area6.Step;
                        }
                    }
                    else if (bytesPerSample == 2)
                    {
                        for (int frame = 0; frame < frameCount; frame++)
                        {
                            // Channel 1
                            ((short *)area1.Pointer)[0] = ((short *)srcptr)[(frame * bytesPerFrame >> 1) + 0];

                            // Channel 2
                            ((short *)area2.Pointer)[0] = ((short *)srcptr)[(frame * bytesPerFrame >> 1) + 1];

                            // Channel 3
                            ((short *)area3.Pointer)[0] = ((short *)srcptr)[(frame * bytesPerFrame >> 1) + 2];

                            // Channel 4
                            ((short *)area4.Pointer)[0] = ((short *)srcptr)[(frame * bytesPerFrame >> 1) + 3];

                            // Channel 5
                            ((short *)area5.Pointer)[0] = ((short *)srcptr)[(frame * bytesPerFrame >> 1) + 4];

                            // Channel 6
                            ((short *)area6.Pointer)[0] = ((short *)srcptr)[(frame * bytesPerFrame >> 1) + 5];

                            area1.Pointer += area1.Step;
                            area2.Pointer += area2.Step;
                            area3.Pointer += area3.Step;
                            area4.Pointer += area4.Step;
                            area5.Pointer += area5.Step;
                            area6.Pointer += area6.Step;
                        }
                    }
                    else if (bytesPerSample == 4)
                    {
                        for (int frame = 0; frame < frameCount; frame++)
                        {
                            // Channel 1
                            ((int *)area1.Pointer)[0] = ((int *)srcptr)[(frame * bytesPerFrame >> 2) + 0];

                            // Channel 2
                            ((int *)area2.Pointer)[0] = ((int *)srcptr)[(frame * bytesPerFrame >> 2) + 1];

                            // Channel 3
                            ((int *)area3.Pointer)[0] = ((int *)srcptr)[(frame * bytesPerFrame >> 2) + 2];

                            // Channel 4
                            ((int *)area4.Pointer)[0] = ((int *)srcptr)[(frame * bytesPerFrame >> 2) + 3];

                            // Channel 5
                            ((int *)area5.Pointer)[0] = ((int *)srcptr)[(frame * bytesPerFrame >> 2) + 4];

                            // Channel 6
                            ((int *)area6.Pointer)[0] = ((int *)srcptr)[(frame * bytesPerFrame >> 2) + 5];

                            area1.Pointer += area1.Step;
                            area2.Pointer += area2.Step;
                            area3.Pointer += area3.Step;
                            area4.Pointer += area4.Step;
                            area5.Pointer += area5.Step;
                            area6.Pointer += area6.Step;
                        }
                    }
                    else
                    {
                        for (int frame = 0; frame < frameCount; frame++)
                        {
                            // Channel 1
                            Unsafe.CopyBlockUnaligned((byte *)area1.Pointer, srcptr + (frame * bytesPerFrame) + (0 * bytesPerSample), bytesPerSample);

                            // Channel 2
                            Unsafe.CopyBlockUnaligned((byte *)area2.Pointer, srcptr + (frame * bytesPerFrame) + (1 * bytesPerSample), bytesPerSample);

                            // Channel 3
                            Unsafe.CopyBlockUnaligned((byte *)area3.Pointer, srcptr + (frame * bytesPerFrame) + (2 * bytesPerSample), bytesPerSample);

                            // Channel 4
                            Unsafe.CopyBlockUnaligned((byte *)area4.Pointer, srcptr + (frame * bytesPerFrame) + (3 * bytesPerSample), bytesPerSample);

                            // Channel 5
                            Unsafe.CopyBlockUnaligned((byte *)area5.Pointer, srcptr + (frame * bytesPerFrame) + (4 * bytesPerSample), bytesPerSample);

                            // Channel 6
                            Unsafe.CopyBlockUnaligned((byte *)area6.Pointer, srcptr + (frame * bytesPerFrame) + (5 * bytesPerSample), bytesPerSample);

                            area1.Pointer += area1.Step;
                            area2.Pointer += area2.Step;
                            area3.Pointer += area3.Step;
                            area4.Pointer += area4.Step;
                            area5.Pointer += area5.Step;
                            area6.Pointer += area6.Step;
                        }
                    }
                }
            }
            // Every other channel count
            else
            {
                SoundIOChannelArea[] channels = new SoundIOChannelArea[channelCount];

                // Obtain the channel area for each channel
                for (int i = 0; i < channelCount; i++)
                {
                    channels[i] = areas.GetArea(i);
                }

                fixed(byte *srcptr = samples)
                {
                    for (int frame = 0; frame < frameCount; frame++)
                    {
                        for (int channel = 0; channel < areas.ChannelCount; channel++)
                        {
                            // Copy channel by channel, frame by frame. This is slow!
                            Unsafe.CopyBlockUnaligned((byte *)channels[channel].Pointer, srcptr + (frame * bytesPerFrame) + (channel * bytesPerSample), bytesPerSample);

                            channels[channel].Pointer += channels[channel].Step;
                        }
                    }
                }
            }

            _outputStream.EndWrite();

            ulong sampleCount = (ulong)(samples.Length / bytesPerSample / channelCount);

            ulong availaibleSampleCount = sampleCount;

            bool needUpdate = false;

            while (availaibleSampleCount > 0 && _queuedBuffers.TryPeek(out SoundIoAudioBuffer driverBuffer))
            {
                ulong sampleStillNeeded            = driverBuffer.SampleCount - Interlocked.Read(ref driverBuffer.SamplePlayed);
                ulong playedAudioBufferSampleCount = Math.Min(sampleStillNeeded, availaibleSampleCount);

                Interlocked.Add(ref driverBuffer.SamplePlayed, playedAudioBufferSampleCount);
                availaibleSampleCount -= playedAudioBufferSampleCount;

                if (Interlocked.Read(ref driverBuffer.SamplePlayed) == driverBuffer.SampleCount)
                {
                    _queuedBuffers.TryDequeue(out _);

                    needUpdate = true;
                }

                Interlocked.Add(ref _playedSampleCount, playedAudioBufferSampleCount);
            }

            // Notify the output if needed.
            if (needUpdate)
            {
                _updateRequiredEvent.Set();
            }
        }
Ejemplo n.º 7
0
        void WriteCallback(SoundIOOutStream outStream, int min, int max)
        {
            if (!play_audio)
            {
                return;
            }

            Console.WriteLine($"WriteCallback invoked: {min} / {max}");

            double float_sample_rate = outStream.SampleRate;
            double seconds_per_frame = 1.0 / float_sample_rate;

            //if (max - min > samples.Length)
            //	samples = new short [max - min];

#if test_with_sine
            //double seconds_offset = 0;
#else
            synth.GetSamples(samples, 0, samples.Length);
#endif
            //if (samples.Any (s => s != 0))
            //    Console.WriteLine (string.Concat (samples.Take (50).Select (s => s.ToString ("X04"))));
            int frameRemaining = max;
            int frameCount     = frameRemaining;
            while (play_audio && frameRemaining > 0)
            {
                var results = outStream.BeginWrite(ref frameCount);
                if (frameCount == 0)
                {
                    break;
                }

#if test_with_sine
                double pitch = 440.0;
                double radians_per_second = pitch * 2.0 * Math.PI;
                for (int frame = 0; frame < frameCount; frame += 1)
                {
                    double sample = Math.Sin((seconds_offset + frame * seconds_per_frame) * radians_per_second);
                    for (int channel = 0; channel < outStream.Layout.ChannelCount; channel += 1)
                    {
                        var    area  = results.GetArea(channel);
                        double range = (double)short.MaxValue - (double)short.MinValue;
                        double val   = sample * range / 2.0;
                        unsafe { *((short *)area.Pointer) = (short)val; }
                        area.Pointer += area.Step;
                    }
                }
                seconds_offset = Math.IEEERemainder(seconds_offset + seconds_per_frame * frameCount, 1.0);
#else
                for (int i = 0; i < outStream.Layout.ChannelCount; i++)
                {
                    var area = results.GetArea(i);
                    unsafe {
                        Marshal.Copy(samples, 0, area.Pointer, samples.Length);
                        area.Pointer += area.Step * samples.Length;
                    }
                }
#endif

                outStream.EndWrite();

                frameRemaining -= frameCount;
            }
        }
Ejemplo n.º 8
0
        static void write_callback(SoundIOOutStream outstream, int frame_count_min, int frame_count_max)
        {
            SoundIOChannelAreas areas = default(SoundIOChannelAreas);
            int frames_left           = 0;
            int frame_count           = 0;

            var read_ptr   = ring_buffer.ReadPointer;
            int fill_bytes = ring_buffer.FillCount;
            int fill_count = fill_bytes / outstream.BytesPerFrame;

            if (frame_count_min > fill_count)
            {
                // Ring buffer does not have enough data, fill with zeroes.
                frames_left = frame_count_min;
                for (; ;)
                {
                    frame_count = frames_left;
                    if (frame_count <= 0)
                    {
                        return;
                    }
                    areas = outstream.BeginWrite(ref frame_count);
                    if (frame_count <= 0)
                    {
                        return;
                    }
                    var chCount = outstream.Layout.ChannelCount;
                    for (int frame = 0; frame < frame_count; frame += 1)
                    {
                        for (int ch = 0; ch < chCount; ch += 1)
                        {
                            var area = areas.GetArea(ch);
                            // FIXME: there should be more efficient way for memset(ptr, 0);
                            for (int i = 0; i < outstream.BytesPerSample; i++)
                            {
                                Marshal.WriteByte(area.Pointer, 0);
                            }
                            area.Pointer += area.Step;
                        }
                    }
                    outstream.EndWrite();
                    frames_left -= frame_count;
                }
            }

            int read_count = Math.Min(frame_count_max, fill_count);

            frames_left = read_count;

            while (frames_left > 0)
            {
                frame_count = frames_left;

                areas = outstream.BeginWrite(ref frame_count);

                if (frame_count <= 0)
                {
                    break;
                }

                var chCount  = outstream.Layout.ChannelCount;
                var copySize = outstream.BytesPerSample;
                for (int frame = 0; frame < frame_count; frame += 1)
                {
                    unsafe {
                        for (int ch = 0; ch < chCount; ch += 1)
                        {
                            var area = areas.GetArea(ch);
                            Buffer.MemoryCopy((void *)read_ptr, (void *)area.Pointer, copySize, copySize);
                            area.Pointer += area.Step;
                            read_ptr     += outstream.BytesPerSample;
                        }
                    }
                }
                outstream.EndWrite();

                frames_left -= frame_count;
            }
            ring_buffer.AdvanceReadPointer(read_count * outstream.BytesPerFrame);
        }