public void ShowCrit(Vector3 position) { var hitConfirmation = Instantiate(CritConfirmPrefab); hitConfirmation.transform.localPosition = position; CriticalShakeCamera(); _fx.PlayCrit(); }
public void ShowCrit(Vector3 position) { var hitConfirmation = Instantiate(CritConfirmPrefab); hitConfirmation.transform.localPosition = position; CriticalShakeCamera(); _fx.PlayCrit(); }