public static bool AttemptSoundEmitterToggle(Vector2 worldPos)
        {
            var myworld = ModContent.GetInstance <EmittersWorld>();
            var tileX   = (ushort)(worldPos.X / 16f);
            var tileY   = (ushort)(worldPos.Y / 16f);

            SoundEmitterDefinition sndEmitter = myworld.GetSoundEmitter(tileX, tileY);

            if (sndEmitter == null)
            {
                return(false);
            }

            sndEmitter.Activate(!sndEmitter.IsActivated);

            if (Main.netMode == NetmodeID.MultiplayerClient)
            {
                SoundEmitterPlacementProtocol.BroadcastFromClient(sndEmitter, tileX, tileY);
            }

            return(true);
        }
        ////////////////

        public static bool AttemptSoundEmitterPlacementForCurrentPlayer(SoundEmitterDefinition def)
        {
            var myworld = ModContent.GetInstance <EmittersWorld>();

            ushort tileX = (ushort)(Main.MouseWorld.X / 16);
            ushort tileY = (ushort)(Main.MouseWorld.Y / 16);

            if (myworld.GetSoundEmitter(tileX, tileY) != null)
            {
                return(false);
            }

            myworld.AddSoundEmitter(new SoundEmitterDefinition(def), tileX, tileY);

            Main.PlaySound(SoundID.Item108, Main.MouseWorld);

            if (Main.netMode == NetmodeID.MultiplayerClient)
            {
                SoundEmitterPlacementProtocol.BroadcastFromClient(def, tileX, tileY);
            }

            return(true);
        }