Ejemplo n.º 1
0
 /// <summary>
 /// Clean up.
 /// </summary>
 public override void Dispose()
 {
     if (crashSound != null)
     {
         crashSound.Stop();
         crashSound.Dispose();
         crashSound = null;
     }
     if (engineSound != null)
     {
         engineSound.Stop();
         engineSound.Dispose();
         engineSound = null;
     }
     if (rotorSound != null)
     {
         rotorSound.Stop();
         rotorSound.Dispose();
         rotorSound = null;
     }
     if (Mesh != null)
     {
         Mesh.Dispose();
         Mesh = null;
     }
     base.Dispose();
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Clean up.
 /// </summary>
 public void Dispose()
 {
     Bonsai.Utils.Settings.SettingsChanged -= new Bonsai.Utils.Settings.SettingsEventHandler(Settings_SettingsChanged);
     if (sound != null)
     {
         sound.Stop();
         sound.Dispose();
         sound = null;
     }
 }