private void Awake() { onBeat = null; onMusicStart = null; musicSource = GetComponent <AudioSource>(); musicSource.clip = timingData.MusicClip; timingData.initiate(musicSource, beatMap); }
private void Awake() { onBeat = null; onMusicStart = null; warmupBeatQueue = new Queue <int>(warmupBeats); musicSource = GetComponent <AudioSource>(); musicSource.clip = timingData.MusicClip; timingData.initiate(musicSource, beatMap, warmupBeats.Count()); victoryBeat = timingData.BeatMap.TargetBeats.Last().HitBeat + finalSlashVictoryBeatDelay; initialTimeScale = Time.timeScale; }