Ejemplo n.º 1
0
    private VirtualInstrumentManager mVIM = null; //!< The @link VIM Virtual Instrument Manager@endlink.

    /*************************************************************************//**
     * @}
     * @defgroup SC_LSDUnity Unity Functions
     * @ingroup DocSC_LSD
     * These are functions automatically called by Unity
     * @{
     ******************************************************************************/

    /**
     * @brief Initializes the SC_LoadSongDialog by getting references to its components.
     */
    private void Awake()
    {
        // Get the virtual instrument manager.
        mVIM = GameObject.Find("VirtualInstrumentManager").GetComponent <VirtualInstrumentManager>();
        Assert.IsNotNull(mVIM, "Could not get a reference to the VirtualInstrumentManager!");

        // Set up the event.
        SongSelected = new SongSelectedEvent();

        // Set up the selection menu by getting a reference to it and clearing its options. Then, fill its options
        // with the songs in the SongManager. Also add its listener.
        mSongSelectionMenu = transform.GetChild(1).GetChild(0).GetComponent <Dropdown>();
        mSongSelectionMenu.options.Clear();
        mSongSelectionMenu.AddOptions(mVIM.SongManager.GetSongNames());
        mSongSelectionMenu.onValueChanged.AddListener(OnSongSelected);

        // Get the default
        mSelectedSong = mVIM.SongManager.GetSongs()[0];

        // Set up the buttons.
        mLoadButton = transform.GetChild(1).GetChild(2).GetComponent <Button>();
        mLoadButton.onClick.AddListener(OnLoadButtonClicked);
        mCancelButton = transform.GetChild(1).GetChild(1).GetComponent <Button>();
        mCancelButton.onClick.AddListener(OnCancelButtonClicked);
    }
Ejemplo n.º 2
0
 private void SongSelectected(int songIndex, string songFullPath)
 {
     SongSelectedEvent?.Invoke(songIndex, songFullPath, Path.GetFileNameWithoutExtension(songFullPath));
 }