Ejemplo n.º 1
0
    void OnGUI()
    {
        var config = GameObject.Find("ConfiguratorSettings")?.GetComponent <CoinConfigurator>();

        if (!config)
        {
            return;
        }

        if (config.GameConfig != null)
        {
            int  count = 0;
            bool began = false;
            foreach (var coin in config.GameConfig.Coins)
            {
                if (count % 3 == 0)
                {
                    if (began)
                    {
                        GUILayout.EndHorizontal();
                    }
                    GUILayout.BeginHorizontal();
                    began = true;
                }
                count++;
                if (GUILayout.Button(coin.Sprite.texture, GUILayout.Width(100), GUILayout.Height(100)))
                {
                    SpawnCoin(config.SpawnArea.bounds, config.CoinPrefab, coin);
                }
            }

            GUILayout.EndHorizontal();
        }

        Filename     = EditorGUILayout.TextField("Filename:", Filename);
        TargetAmount = EditorGUILayout.IntField("Target amount:", TargetAmount);
        IsSolvable   = EditorGUILayout.Toggle("Solvable:", IsSolvable);

        GUILayout.BeginHorizontal();
        if (GUILayout.Button("Load Configuration"))
        {
            EditorGUIUtility.ShowObjectPicker <CoinSpawns>(null, true, "", EditorGUIUtility.GetControlID(FocusType.Passive) + 100);
        }

        if (Event.current.commandName == "ObjectSelectorClosed")
        {
            LoadConfiguration(config.GameConfig, config.CoinPrefab, EditorGUIUtility.GetObjectPickerObject());
        }

        if (GUILayout.Button("Save Configuration"))
        {
            SaveConfiguration();
        }
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        bool newConfig = false;

        if (GUILayout.Button("New Configuration"))
        {
            NewConfiguration();
            newConfig = true;
        }

        if (GUILayout.Button("New Random Configuration"))
        {
            NewConfiguration();
            var noDummies   = config.GameConfig.Coins.Where(cfg => !cfg.IsDummy).ToList();
            var coinConfigs = SolutionHelper.GenerateRandomValues(noDummies);
            foreach (var cfg in coinConfigs)
            {
                SpawnCoin(config.SpawnArea.bounds, config.CoinPrefab, cfg);
            }

            newConfig = true;
        }
        GUILayout.EndHorizontal();

        if (newConfig || GUILayout.Button("Suggest sum"))
        {
            var coins   = GameObject.FindObjectsOfType <Coin>();
            var amounts = coins.Select(coin => coin.Config.Amount).ToList();
            TargetAmount = SolutionHelper.PickSumFor(amounts);
            newConfig    = true;
        }

        if (newConfig || GUILayout.Button("Update Solution Count: " + SolutionCount))
        {
            // expensive to calculate without keeping a list of coins around
            var coins   = GameObject.FindObjectsOfType <Coin>();
            var amounts = coins.Select(coin => coin.Config.Amount).ToList();
            SolutionCount = SolutionHelper.NumberSolutions(amounts, TargetAmount);
            IsSolvable    = SolutionCount > 0;
        }
    }