public void connect(string s) { if (!so.connecting && !s.Equals("")) { so.name = s; so.Connect(); } else if (so.connecting && !s.Equals("")) { so.name = s; } else if (so.connecting && s.Equals("")) { so.Disconnection(); } }
public void connect() { if (!so.connecting && !name.GetComponent <Text> ().text.Equals("")) { so.name = name.GetComponent <Text> ().text; so.Connect(); } else if (so.connecting && !name.GetComponent <Text> ().text.Equals("")) { so.name = name.GetComponent <Text> ().text; } else if (so.connecting && name.GetComponent <Text> ().text.Equals("")) { so.Disconnection(); } }
} //Binds a socket at an endpoint private protected void Connect() { SocketObject.Connect(CurrentEndPoint); } //Connects a socket at an endpoint