private void Start()
 {
     SocketLinkerObj = GameObject.Find("SocketManager").GetComponent <SocketLinkerObj>();
     Refresh();
     DisconnectButton.onClick.AddListener(Disconnect);
     RefreshButton.onClick.AddListener(Refresh);
 }
Ejemplo n.º 2
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    void Start()
    {
        SocketLinkerObj = GameObject.Find("SocketManager").GetComponent <SocketLinkerObj>();

        CarStatusUIObj = gameObject.GetComponent <CarStatusUIObj>();
        ReadyToCommand = true;
    }
Ejemplo n.º 3
0
    void Start()
    {
        SocketLinkerObj = GameObject.Find("SocketManager").GetComponent <SocketLinkerObj>();
        CarStatusUIObj  = gameObject.GetComponent <CarStatusUIObj>();

        BackToCamButton.onClick.AddListener(BackToCam);
        AddItemButton.onClick.AddListener(OpenAddItemView);

        SetCurrentPositionButton.onClick.AddListener(SetCurrentPosition);
        AddPositionButton.onClick.AddListener(AddPosition);
        CloseButton.onClick.AddListener(Close);
    }
    void Start()
    {
        SocketLinkerObj = GameObject.Find("SocketManager").GetComponent <SocketLinkerObj>();
        CarStatusUIObj  = gameObject.GetComponent <CarStatusUIObj>();

        BackToListButton.onClick.AddListener(BackToList);
        EditAutoDriveButton.onClick.AddListener(EditAutoDrive);

        SwitchDriveModeButton.onClick.AddListener(SwitchDriveMode);
        AddCurrentPositionButton.onClick.AddListener(AddCurrentPosition);

        SwitchCamButton.onClick.AddListener(SwitchCam);
        HideUIButton.onClick.AddListener(HideUI);

        ResUpButton.onClick.AddListener(ResolutionUp);
        ResDownButton.onClick.AddListener(ResolutionDown);
    }
 private void Start()
 {
     Instance        = this;
     SocketLinkerObj = GameObject.Find("SocketManager").GetComponent <SocketLinkerObj>();
 }