Ejemplo n.º 1
0
        protected override void DoTool(Vector3 handlePosition, Quaternion handleRotation)
        {
            base.DoTool(handlePosition, handleRotation);

            if (!isEditing)
            {
                m_HandlePosition = handlePosition;
            }

#if PROBUILDER_ENABLE_TRANSFORM_ORIGIN_GIZMO
            if (isEditing)
            {
                DrawSelectionOriginGizmos();
            }
#endif

            EditorGUI.BeginChangeCheck();

            m_HandlePosition = Handles.PositionHandle(m_HandlePosition, handleRotation);

            m_RawHandleDelta = m_HandlePosition - handlePositionOrigin;
            var delta = m_RawHandleDelta;

            if (EditorGUI.EndChangeCheck() && delta.sqrMagnitude > k_MinTranslateDeltaSqrMagnitude)
            {
                if (!isEditing)
                {
                    BeginEdit("Translate Selection");
                }

                if (vertexDragging)
                {
                    Vector3 nearest;

                    if (FindNearestVertex(currentEvent.mousePosition, out nearest))
                    {
                        var unrotated = handleRotationOriginInverse * delta;
                        var dir       = new Vector3Mask(unrotated, k_CardinalAxisError);

                        if (dir.active == 1)
                        {
                            var rotationDirection = handleRotationOrigin * dir * 10000f;

                            m_HandlePosition = HandleUtility.ProjectPointLine(nearest,
                                                                              handlePositionOrigin + rotationDirection,
                                                                              handlePositionOrigin - rotationDirection);

                            delta = m_HandlePosition - handlePositionOrigin;
                        }
                    }
                }
                else if (progridsSnapEnabled)
                {
                    if (snapAxisConstraint)
                    {
                        m_ActiveAxesModel |= new Vector3Mask(handleRotationOriginInverse * delta, k_CardinalAxisError);
                        m_ActiveAxesWorld  = new Vector3Mask(handleRotation * m_ActiveAxesModel);

                        if (m_ActiveAxesWorld.active == 1)
                        {
                            m_HandlePosition = Snapping.SnapValueOnRay(
                                new Ray(handlePositionOrigin, delta),
                                delta.magnitude,
                                progridsSnapValue,
                                m_ActiveAxesWorld);
                        }
                        else
                        {
                            m_HandlePosition = Snapping.SnapValue(m_HandlePosition, progridsSnapValue);
                        }
                    }
                    else
                    {
                        m_HandlePosition = Snapping.SnapValue(m_HandlePosition, progridsSnapValue);
                    }

                    delta = m_HandlePosition - handlePositionOrigin;
                }

#if PROBUILDER_ENABLE_TRANSFORM_ORIGIN_GIZMO
                if (pivotPoint == PivotPoint.IndividualOrigins && !m_DirectionOriginInitialized)
                {
                    var mask = new Vector3Mask(handleRotationOriginInverse * delta, k_CardinalAxisError);

                    if (mask.active > 0)
                    {
                        m_IndividualOriginDirection  = mask;
                        m_DirectionOriginInitialized = true;
                    }
                }
#endif

                ApplyTranslation(handleRotationOriginInverse * delta);
            }
        }
Ejemplo n.º 2
0
        void ApplyTranslation(Vector3 translation)
        {
            var translationMagnitude = translation.magnitude;

            foreach (var key in elementSelection)
            {
                if (!(key is MeshAndPositions))
                {
                    continue;
                }

                var kvp          = (MeshAndPositions)key;
                var mesh         = kvp.mesh;
                var worldToLocal = mesh.transform.worldToLocalMatrix;
                var origins      = kvp.positions;
                var positions    = mesh.positionsInternal;

                foreach (var group in kvp.elementGroups)
                {
                    var postApplyMatrix = GetPostApplyMatrix(group);
                    var preApplyMatrix  = postApplyMatrix.inverse;

                    foreach (var index in group.indices)
                    {
                        // res = Group pre-apply matrix * world vertex position
                        // res += translation
                        // res = Group post-apply matrix * res
                        // positions[i] = mesh.worldToLocal * res
                        if (progridsSnapEnabled && !m_SnapAsGroup)
                        {
                            if (snapAxisConstraint && m_ActiveAxesWorld.active == 1)
                            {
                                var wp = postApplyMatrix.MultiplyPoint3x4(preApplyMatrix.MultiplyPoint3x4(origins[index]));

                                var snap = Snapping.SnapValueOnRay(
                                    new Ray(wp, m_RawHandleDelta),
                                    translationMagnitude,
                                    progridsSnapValue,
                                    m_ActiveAxesWorld);

                                positions[index] = worldToLocal.MultiplyPoint3x4(snap);
                            }
                            else
                            {
                                var wp   = postApplyMatrix.MultiplyPoint3x4(translation + preApplyMatrix.MultiplyPoint3x4(origins[index]));
                                var snap = Snapping.SnapValue(wp, Vector3.one * progridsSnapValue);
                                positions[index] = worldToLocal.MultiplyPoint3x4(snap);
                            }
                        }
                        else
                        {
                            positions[index] = worldToLocal.MultiplyPoint3x4(
                                postApplyMatrix.MultiplyPoint3x4(
                                    translation + preApplyMatrix.MultiplyPoint3x4(origins[index])));
                        }
                    }
                }

                mesh.mesh.vertices = positions;
                mesh.RefreshUV(MeshSelection.selectedFacesInEditZone[mesh]);
                mesh.Refresh(RefreshMask.Normals);
            }

            ProBuilderEditor.UpdateMeshHandles(false);
        }