Ejemplo n.º 1
0
        // Lifecycle
        private void LifecycleTick(object sender, EventArgs e)
        {
            if (this.Alive)
            {
                // Motion
                this.CurrentDirection = this.NextDirection;
                this.Move();

                // Check food collision
                if (this.DoesCollideWith(this.CurrentPlayer.Food))
                {
                    this.CurrentPlayer.Food.Relocate();
                    this.FoodEatenCount++;
                    SnakeAteFood.Fire(this.CurrentPlayer);
                }
                else if (this.DoesCollideWith(this.EnemyPlayer.Food))
                {
                    this.EnemyPlayer.Food.Relocate();
                    this.ShortenSnake(1 + 1 /* <-- move compensation */);
                }
                else
                {
                    this.ShortenSnake(0 + 1 /* <-- move compensation */);
                }

                // Check player collision
                if (DoesCollideWithOneOf(this.Segments.SkipWhile(segment => segment == this.Segments[0])))
                {
                    this.ShortenSnake(this.Segments.Count - this.Segments.FindLastIndex(DoesCollideWith));
                }
                else if (DoesCollideWith(this.EnemyPlayer.Snake))
                {
                    SnakeDie.Fire(this.CurrentPlayer);
                }
            }
        }
Ejemplo n.º 2
0
 private void Start()
 {
     sd = GameObject.FindGameObjectWithTag("Snake").GetComponent <SnakeDie>();
 }