public void snakeCamera() { MainCamera.SetActive(false); SnakeCamera.SetActive(true); InvadersCamera.SetActive(false); inInvaders = false; inSnake = true; inMain = false; }
// Use this for initialization void Start() { //snakeHead = GameObject.Find("snakeHead"); _world = new SphereWorld(); _pg = new BaseGroup("Players"); _world.addGroup(_pg); PlayerGOL player = new PlayerGOL(); _pg.add(player); _mg = new BaseGroup("Mobs"); _world.addGroup(_mg); _cameraScript = Camera.main.GetComponent(typeof(SnakeCamera)) as SnakeCamera; _cameraScript.target = player.go; }