Ejemplo n.º 1
0
    /// <summary>
    /// Get rigidbody of the colliding game object and add to the list
    /// </summary>
    protected void OnTriggerEnter(Collider col)
    {
        Rigidbody rigidbody = col.gameObject.GetComponent <Rigidbody>();

        if (rigidbody != null)
        {
            rigidbodies.Add(rigidbody);
            empty = false;
            if (col.CompareTag("Player"))
            {
                StartCurrentParticles();
                smoothCamera.SetCurrentState(true, particleDirection);
                playerInCurrent = true;
            }
        }
    }