Ejemplo n.º 1
0
 protected override void WriteObject(AssetsWriter writer)
 {
     base.WriteObject(writer);
     writer.Write((int)action);
     writer.Write(triggerHash);
     motionData.WritePtr(writer);
 }
Ejemplo n.º 2
0
 protected override void WriteObject(AssetsWriter writer)
 {
     writer.Write((int)enemyType);
     actionHolder.WritePtr(writer);
     writer.WriteArrayOf(actions, (item, w) => item.WritePtr(w));
     writer.Write(playerActionLerp);
     localActionPoint.Write(writer);
     writer.Write(autospawn);
     writer.AlignTo(4);
     writer.Write(isThreat);
     writer.AlignTo(4);
     writer.Write(duration);
     actor.WritePtr(writer);
 }