public void Mark(SlotState state) { if (slotState != SlotState.Empty) { return; } if (_lastSlotState == state) //can't mark if already played { return; } slotState = state; _lastSlotState = state; gameObject.SetActive(false); _greenBlock.gameObject.SetActive(false); if (slotState == SlotState.O) { GameObject obj = Instantiate(prefabO); obj.transform.position = position; } else if (slotState == SlotState.X) { GameObject obj = Instantiate(prefabX); obj.transform.position = position; } else { Debug.LogError("invalid slot value"); } }
public void SetPowerUpPending() { lock (slotLocker) { slotState = SlotState.CardPowerUpPending; } }
public void Kick(string reason, bool announce = true) { if (kicking) { return; } state = SlotState.KICK; if (announce) { if (assignedSlot >= 0) { ProgramLog.Log("{0} @ {1}: disconnecting for: {2}", RemoteAddress, assignedSlot, reason); var player = Main.player[assignedSlot]; if (player != null) { player.DisconnectReason = reason; } } else { ProgramLog.Log("{0}: disconnecting for: {1}", RemoteAddress, reason); } } if (!kicking) { var msg = NewNetMessage.PrepareThreadInstance(); msg.Disconnect(reason); KickAfter(msg.Output); } }
// Update is called once per frame void Update() { if (isStart) { time += Time.deltaTime; switch (slotState) { case SlotState.SpeedUp: OnSpeedUp(ref time); break; case SlotState.Transition: OnTransition(ref time); break; case SlotState.SlowDown: OnSlowdown(); break; case SlotState.Return: break; case SlotState.End: isStart = false; FinishSlotEvent?.Invoke(this); slotState = SlotState.Default; break; } } }
/// <summary> /// Called when the game is ready to start. Can be used to setup the initial game state /// </summary> /// <param name="message"></param> void OnChallengeStarted(ChallengeStartedMessage message) { IsChallengeActive = true; _challengeId = message.Challenge.ChallengeId; OPlayerName = message.Challenge.Challenger.Name; OPlayerId = message.Challenge.Challenger.Id; XPlayerName = message.Challenge.Challenged.First().Name; XPlayerId = message.Challenge.Challenged.First().Id; CurrentPlayerId = message.Challenge.NextPlayer == OPlayerId ? OPlayerId: XPlayerId; string chosenPlayerId = message.Challenge.ScriptData.GetString("chosenPlayerId"); //a player is randomly chosen to make the first move string chosenPlayerBlock = message.Challenge.ScriptData.GetString("chosenBlockType"); //the block type (X,O) of the chosen player is randomly set if (chosenPlayerId == UIManager.Instance.LocalPlayerId) { LocalSlotType = SlotStateFromString(chosenPlayerBlock); } else { SlotState chosenBlockState = SlotStateFromString(chosenPlayerBlock); LocalSlotType = chosenBlockState == SlotState.O ? SlotState.X : SlotState.O; } OnChallengeStartedEvent.Invoke(); }
public PieceDestinationControllerImplementation() { EMPTY_STATE = new EmptyState(); MOVABLE_STATE = new MovableState(); FIXED_STATE = new FixedState(); SetFixed(); }
public void SetHolderState(int index, SlotState state) { Debug.Assert(index > -1 && index < _holderBtnArr.Count); (_holderBtnArr[index] as HolderButton).State = state; if (state == SlotState.extracted) { (_holderBtnArr[index] as HolderButton).SlotText = ""; _holderBtnArr[index].Text = ""; } _indexBtn[index].State = state; if (state == SlotState.extracted) { for (int i = index * CupNum; i < (index + 1) * CupNum; i++) { CupButton cup = (_cupBtnArr[i] as CupButton); cup.IsSlotOn = false; cup.Enabled = false; cup.State = TestState.Idle; } } else if (state == SlotState.inserted) { for (int i = index * CupNum; i < (index + 1) * CupNum; i++) { CupButton cup = (_cupBtnArr[i] as CupButton); cup.IsSlotOn = true; cup.Enabled = true; } } this.Invalidate(); }
/// <summary> /// Handles player's input /// </summary> private void OnMouseDown() { if (!boardManager.canPlay) { return; } if (currentState != SlotState.Free || boardManager.AIOnly) { return; } if ((int)boardManager.playersTurn != (int)boardManager.humanPlayer) { return; } currentState = boardManager.playersTurn == PlayersTurn.X ? SlotState.X : SlotState.O; if (boardManager.playersTurn == PlayersTurn.O) { boardManager.slotsO++; } else { boardManager.slotsX++; } boardManager.SelectSlotHuman(gameObject); }
// Remove all content from the slot public void Clear() { Content = null; image.sprite = null; state = SlotState.Empty; Refresh(); }
public void ClearSlot() { _status = SlotState.Empty; unitDescription = null; Destroy(child); Destroy(classDisplay); unitDescriptionDisplay.UnselectActualSlot(); }
public void PlaceItem(InventoryItem item) { item.transform.SetParent(itemHolder); item.transform.localPosition = Vector3.zero; item.transform.localScale = Vector3.one; this._item = item; _state = SlotState.Filled; }
public PieceDestinationControllerImplementation(PieceTranslationController pieceTranslationController) { this.pieceTranslationController = pieceTranslationController; NULL_TRANSLATION_CONTROLLER = new NullPieceTranslationController(); EMPTY_STATE = new EmptyState(); MOVABLE_STATE = new MovableState(); FIXED_STATE = new FixedState(); SetFixed(); }
// Lock the slot public void Lock() { if (state == SlotState.Filled) { Clear(); } state = SlotState.Locked; Refresh(); }
public void NotifyRemove() { lock (slotLocker) { slotiInUse = false; slotState = SlotState.CardAbsent; } StateChangedEvent.Set(); ExchangeDoneEvent.Set(); }
public void OnStart() { isStart = true; time = 0; moveCount = 0; animationFinishTimes = 0; tilePool.Reset(); slotState = SlotState.SpeedUp; startSlotEvent?.Invoke(); }
public void NotifyInsert() { lock (slotLocker) { if (slotState < SlotState.CardNewlyInserted) { slotState = SlotState.CardNewlyInserted; } } }
private bool checkWinSlotState(SlotState state) { return(slotStates[0] == slotStates[1] && slotStates[1] == slotStates[2] && slotStates[2] == state || slotStates[3] == slotStates[4] && slotStates[4] == slotStates[5] && slotStates[5] == state || slotStates[6] == slotStates[7] && slotStates[7] == slotStates[8] && slotStates[8] == state || slotStates[0] == slotStates[3] && slotStates[3] == slotStates[6] && slotStates[6] == state || slotStates[1] == slotStates[4] && slotStates[4] == slotStates[7] && slotStates[7] == state || slotStates[2] == slotStates[5] && slotStates[5] == slotStates[8] && slotStates[8] == state || slotStates[0] == slotStates[4] && slotStates[4] == slotStates[8] && slotStates[8] == state || slotStates[2] == slotStates[4] && slotStates[4] == slotStates[6] && slotStates[6] == state); }
private void Awake() { if (startsLocked) { _status = SlotState.Locked; lockedImage.gameObject.SetActive(true); return; } Unlock(); }
void OnSpeedUp(ref float time) { speed = startAnimation.Evaluate(time); MoveCell(speed); Return(); if (time >= startTime) { time -= startTime; slotState = SlotState.Transition; } }
public PieceDestinationControllerImplementation(PieceTranslationController pieceTranslationController, GridItemMover slotGridItemMover, WinController winController) { this.pieceTranslationController = pieceTranslationController; this.slotGridItemMover = slotGridItemMover; this.winController = winController; //this.grid = grid; NULL_TRANSLATION_CONTROLLER = new NullPieceTranslationController(); EMPTY_STATE = new EmptyState(); MOVABLE_STATE = new MovableState(); FIXED_STATE = new FixedState(); SetFixed(); }
public void setState(SlotState newState) { if (OnSlotStateChangeFrom != null) { OnSlotStateChangeFrom(state); } state = newState; if (OnSlotStateChangeTo != null) { OnSlotStateChangeTo(newState); } }
void OnTransition(ref float time) { MoveCell(speed); Return(); if (time >= transitionTime && isReceivedResult) { time -= transitionTime; slotState = SlotState.SlowDown; tilePool.RemoveReward(); slowDownEvent?.Invoke(); } }
public void RemoveMoney() { if (slotstt == SlotState.HaveMoney) { pool.Despawn(moneys[numberOfMoney - 1], tray.transform); numberOfMoney -= 1; if (numberOfMoney == 0) { slotstt = SlotState.HaveNoMoney; } } }
void FinishAnimation() { animationFinishTimes++; if (animationFinishTimes == slotList.Count) { slotState = SlotState.End; if (slotList[3].Tile != tilePool.RewardTiles[0] || slotList[4].Tile != tilePool.RewardTiles[1] || slotList[5].Tile != tilePool.RewardTiles[2]) { Debug.LogError("roatate exception!!!"); } } }
// Assign content to the slot public bool Assign(SlotContent content) { if (state == SlotState.Locked) { return(false); } Content = content; state = SlotState.Filled; Refresh(); return(true); }
void Start() { moneyType = pairOnWallet.moneyType; tray = Tray.Instance; slotstt = SlotState.HaveNoMoney; numberOfMoney = 0; pool = PoolManager.Pools["TrayMoney"]; moneys = new Transform[5]; //InitializeMoney(); }
private void OnSlotStateChangeTo(SlotState state) { slot.log ("OnSlotStateChangeTo " + state); switch (state) { case SlotState.playingwins: break; case SlotState.ready: break; case SlotState.snapping: break; case SlotState.spinning: break; } }
public void UpdateState() { if (slot.obj == null) { state = SlotState.NotLoaded; } else if (!slot.boVisible) { state = SlotState.Masked; } else { state = SlotState.Displayed; } }
protected virtual void SetUp() { mySlotState = SlotState.CARD_SLOT; rectTransform = GetComponent <RectTransform> (); cardManager = GameObject.FindGameObjectWithTag("CardManager"); gameManager = GameObject.FindGameObjectWithTag("GameManager"); hud = gameManager.GetComponent <UI_MeterManager> (); loader = cardManager.GetComponent <UI_CardLoader> (); cardImage = GetComponent <Image> (); }
public void RDR_to_PC(CCID.RDR_to_PC_Block block) { LastResponse = block; Logger.Trace("RDR_to_PC>" + BinConvert.ToHex(block.Message) + " " + BinConvert.ToHex(block.Status) + " " + BinConvert.ToHex(block.Error) + " " + BinConvert.ToHex(block.Data)); SlotState localState; lock (slotLocker) { localState = slotState; } switch (block.Status & 0x03) { case 0: if ((localState == SlotState.CardPowerUpPending) && (block.Message == CCID.RDR_TO_PC_DATABLOCK)) { cardAtr = block.Data; Logger.Trace("Card ATR is " + BinConvert.ToHex(cardAtr)); localState = SlotState.CardPowered; } break; case 1: localState = SlotState.CardUnpowered; break; case 2: localState = SlotState.CardAbsent; break; default: break; } lock (slotLocker) { if (localState != slotState) { Logger.Trace("New state is " + localState.ToString()); slotState = localState; } } ExchangeDoneEvent.Set(); }
void OnSlowdown() { // Move the result one by one to the list by three moves if (moveCount < 3) { MoveCell(speed); Return(); } else { slotState = SlotState.Return; foreach (var cell in slotList) { iTween.MoveTo(cell.gameObject, iTween.Hash("time", endTime, "position", targetPos[cell.Index], "easetype", easetype, "oncomplete", "FinishAnimation", "oncompletetarget", gameObject, "islocal", false)); } } }
public void Kick(string reason) { if (state == SlotState.VACANT) return; Program.tConsole.WriteLine ("{0} @ {1}: disconnecting for: {2}", remoteAddress, whoAmI, reason); if (state != SlotState.SHUTDOWN) { NetMessage.SendData (2, whoAmI, -1, reason); state = SlotState.KICK; } }
public static void SetState(this Terraria.RemoteClient sock, SlotState state) { (sock as ServerSlot).state = state; }
protected override void HandleClosure(SocketError err) { state = SlotState.SHUTDOWN; var slot = Interlocked.Exchange (ref assignedSlot, -2); if (slot >= 0) { ProgramLog.Users.Log ("{0} @ {1}: connection closed ({2}).", RemoteAddress, slot, err); SlotManager.FreeSlot (slot); //Netplay.slots[slot].Reset (); } else { SlotManager.RemoveFromQueues (this); ProgramLog.Users.Log ("{0}: connection closed ({1}).", RemoteAddress, err); } var player = Player; if (player != null) { player.Connection = null; player.Active = false; } FreeSectionBuffer (); lock (All) { if (indexInAll == All.Count - 1) { All.RemoveAt (All.Count - 1); } else if (indexInAll >= 0) { var other = All[All.Count - 1]; other.indexInAll = indexInAll; All[indexInAll] = other; All.RemoveAt (All.Count - 1); indexInAll = -1; } } }
public void Kick(string reason, bool announce = true) { if (kicking) return; state = SlotState.KICK; if (announce) { if (assignedSlot >= 0) { ProgramLog.Admin.Log ("{0} @ {1}: disconnecting for: {2}", RemoteAddress, assignedSlot, reason); var player = Main.players[assignedSlot]; if (player != null) player.DisconnectReason = reason; } else ProgramLog.Admin.Log ("{0}: disconnecting for: {1}", RemoteAddress, reason); } if (! kicking) { var msg = NetMessage.PrepareThreadInstance (); msg.Disconnect (reason); KickAfter (msg.Output); } }
public void Reset() { this.writeQueue = new Queue<byte[]> (); this.remoteAddress = "<unknown>"; for (int i = 0; i < Main.maxSectionsX; i++) { for (int j = 0; j < Main.maxSectionsY; j++) { this.tileSection[i, j] = false; } } if (this.whoAmI < 255) { Main.players[this.whoAmI] = new Player(); } this.timeOut = 0; this.statusCount = 0; this.statusMax = 0; this.statusText2 = ""; this.statusText = ""; this.name = "Anonymous"; this.state = SlotState.VACANT; this.SpamClear(); NetMessage.buffer[this.whoAmI].Reset(); socket.SafeClose (); }
void Start() { state = SlotState.ready; }
public void setState(SlotState newState) { if (OnSlotStateChangeFrom != null) OnSlotStateChangeFrom(state); state = newState; if (OnSlotStateChangeTo != null) OnSlotStateChangeTo(newState); }
public ServerSlot() { writeQueue = new Queue<byte[]> (); writeSignal = new AutoResetEvent (false); state = SlotState.VACANT; }
void OnSlotGUI(SlotState state) { }