Ejemplo n.º 1
0
    public void GetSGandSlottableUnderCursor(ref Slottable sbUnderCursor, ref SlotGroup sgUnderCursor, PointerEventData eventData)
    {
        // sgUnderCursor = null;
        // sbUnderCursor = null;
        if (sgUnderCursor != null && !RectTransformUtility.RectangleContainsScreenPoint(sgUnderCursor.m_dropZoneRect, eventData.position))
        {
            sgUnderCursor.SetHoverState(false);
            sgUnderCursor   = null;
            m_sgUnderCursor = null;
        }
        // if(sbUnderCursor != null && !RectTransformUtility.RectangleContainsScreenPoint(sbUnderCursor.m_rectTrans, eventData.position)){
        //  sbUnderCursor = null;
        //  sbUnderCursor
        //  m_sgUnderCursor = null;
        // }
        for (int i = 0; i < m_slotGroups.Count; i++)
        {
            if (m_slotGroups[i].m_isActiveForSelection)
            {
                if (RectTransformUtility.RectangleContainsScreenPoint(m_slotGroups[i].m_dropZoneRect, eventData.position))
                {
                    if (sgUnderCursor == m_slotGroups[i] /*&& sgUnderCursor != null*/)
                    {
                        //do nothing
                    }
                    else
                    {
                        if (sgUnderCursor != null)
                        {
                            sgUnderCursor.SetHoverState(false);
                        }
                        m_slotGroups[i].SetHoverState(true);
                        sgUnderCursor   = m_slotGroups[i];
                        m_sgUnderCursor = sgUnderCursor;
                    }
                }

                Slottable prevSlottableUnderCursor = sbUnderCursor;
                if (m_slotGroups[i].CheckAllSlottablesForCursorHover(eventData, ref sbUnderCursor))
                {
                    if (sbUnderCursor == prevSlottableUnderCursor)
                    {
                        //do nothing
                    }
                    else
                    {
                        if (prevSlottableUnderCursor != null)
                        {
                            prevSlottableUnderCursor.SetHoverState(false);
                        }
                        sbUnderCursor.SetHoverState(true);
                        m_sbUnderCursor = sbUnderCursor;
                    }
                    return;
                }
            }
        }
    }