Ejemplo n.º 1
0
 private void Start( )
 {
     slimeRects = GetComponent <SlimeRects>( );
     for (int y = 0; y < h; y++)
     {
         for (int x = 0; x < w; x++)
         {
             float      realSize = pixelSize * size;
             GameObject go       = new GameObject($"slime[{x},{y}]");
             go.transform.SetParent(transform);
             go.transform.localPosition = new Vector2(realSize * x, realSize * y);
             go.transform.localScale    = new Vector2(size, size);
             SpriteRenderer sr = go.AddComponent <SpriteRenderer>( );
             sr.sprite           = slimeSprite;
             sr.color            = slimeColor;
             sr.sortingLayerName = "Slime";
             sr.enabled          = Ents[x, y];
             SlimeEntity se = go.AddComponent <SlimeEntity>( );
             se.X       = x;
             se.Y       = y;
             se.State   = Ents[x, y];
             se.Size    = realSize;
             Ents[x, y] = se;
         }
     }
     SetState(slimeStart.x, slimeStart.y, true);
     for (int i = 0; i < slimeIterations; i++)
     {
         Grow( );
     }
     EventHandler.RegisterTickEvent(Grow);
 }
Ejemplo n.º 2
0
    private void OnSceneGUI( )
    {
        if (target == null)
        {
            return;
        }
        SlimeRects slimeRects = (SlimeRects)target;
        Vector3    pos        = slimeRects.transform.position;
        float      s          = (Camera.main.orthographicSize / 360) * 12;

        foreach (Rect rect in slimeRects.ForbiddenAreas)
        {
            Vector2   origin = new Vector2(pos.x + rect.x * s, pos.y + rect.y * s);
            Vector3[] area   = new Vector3[] {
                new Vector3(origin.x, origin.y, pos.z),
                new Vector3(origin.x, origin.y + rect.height * s, pos.z),
                new Vector3(origin.x + rect.width * s, origin.y + rect.height * s, pos.z),
                new Vector3(origin.x + rect.width * s, origin.y, pos.z)
            };
            Handles.DrawSolidRectangleWithOutline(area, slimeRects.FaceColor, slimeRects.OutlineColor);
        }
    }