private void DisplayInvisibleTeam(List <Transform> team)
 {
     for (int i = 0; i < team.Count; i++)
     {
         Slime s = team[i].root.GetComponent <Slime>();
         s.DisplaySlime(false, false);
     }
 }
    private void DisplayTeam(List <Transform> team)
    {
        for (int i = 0; i < team.Count; i++)
        {
            Slime s = team[i].root.GetComponent <Slime>();
            if (!s.GetSlimeClass().isInvisible)
            {
                s.DisplaySlime(true, true);
            }

            if (s.GetSlimeClass().canCarve)
            {
                s.GetObstacle().carving = true;
            }
        }
    }