Ejemplo n.º 1
0
 void Awake()
 {
     walkingState  = new WalkingState(this);
     runningState  = new RunningState(this);
     sleepingState = new SleepingState(this);
     anim          = GetComponent <Animator>();
     energy        = GetComponent <Energy>();
     selection     = GetComponent <Selection>();
     Debug.Log("my STARTING energy level is : " + energy.EnergyLevel);
 }
Ejemplo n.º 2
0
    void MakeFSM()
    {
        SleepingState sleeping = new SleepingState();

        sleeping.AddTransition("wake_up", "walk_to_mine");

        WalkToMineState walkToMine = new WalkToMineState(mines);

        walkToMine.AddTransition("reached_mine", "mining");
        walkToMine.AddTransition("all_empty_mines", "idle");

        IdleState idle = new IdleState(mines);

        idle.AddTransition("money_in_pocket", "walk_to_bank");
        idle.AddTransition("available_mines", "walk_to_mine");
        idle.AddTransition("nothing_to_do", "walk_to_bar");
        idle.AddTransition("no_energy", "walk_to_house");

        WalkToHouseState walkToHouse = new WalkToHouseState(house);

        walkToHouse.AddTransition("reached_house", "sleeping");

        WalkToBarState walkToBar = new WalkToBarState(bar);

        walkToBar.AddTransition("reached_bar", "drinking");

        DrinkingState drinking = new DrinkingState();

        drinking.AddTransition("finished_drink", "idle");

        MiningState mining = new MiningState();

        mining.AddTransition("empty_mine", "walk_to_mine");
        mining.AddTransition("no_energy", "walk_to_house");

        WalkToBankState walkToBank = new WalkToBankState(bank);

        walkToBank.AddTransition("reached_bank", "depositing");

        DepositingState depositing = new DepositingState();

        depositing.AddTransition("finished_deposit", "idle");

        fsm = new FSM();
        fsm.AddState(walkToHouse);
        fsm.AddState(sleeping);
        fsm.AddState(walkToMine);
        fsm.AddState(mining);
        fsm.AddState(walkToBank);
        fsm.AddState(idle);
        fsm.AddState(walkToBar);
        fsm.AddState(depositing);
        fsm.AddState(drinking);
    }
Ejemplo n.º 3
0
 public Life()
 {
     State = new SleepingState();
 }