Ejemplo n.º 1
0
    //EVERYTHING IN THIS SCRIPT USES LOCALPOSITION

    void Awake()
    {
        traySlot      = transform.FindChild("TraySlot");
        eyeSlot       = transform.FindChild("EyeSlot");
        _tray         = GameObject.Find("Tray").GetComponent <Tray>();
        dramaLight    = GameObject.Find("DramaLight");
        r_sleepScript = GameObject.Find("Player").GetComponent <SleepingAndWaking>();
        audio         = GetComponent <AudioSource>();
    }
Ejemplo n.º 2
0
 public override void Awake()
 {
     base.Awake();
     r_sleepingAndWaking = player.GetComponent <SleepingAndWaking>();
     r_dreamController   = GameObject.Find("MainController").GetComponent <DreamController>();
     r_cellManager       = GameObject.Find("CellManager").GetComponent <CellManager>();
     r_rotate            = GetComponent <Rotate>();
     r_dreamText         = GameObject.Find("Dream Canvas").GetComponent <DreamText>();
 }
Ejemplo n.º 3
0
    public override void Awake()
    {
        base.Awake();
        tag           = "Untagged";
        floodWater    = GameObject.Find("FloodWater");
        toiletWater   = GameObject.Find("ToiletWater");
        r_sleepScript = GameObject.Find("Player").GetComponent <SleepingAndWaking>();

        movePosition = transform.position;
    }
 void Awake()
 {
     player             = GameObject.Find("Player");
     _sleepingAndWaking = player.GetComponent <SleepingAndWaking>();
     _needs             = player.GetComponent <Needs>();
     _FPSController     = player.GetComponent <FirstPersonController>();
     _dreamText         = GameObject.Find("Dream Canvas").GetComponent <DreamText>();
     _dayManager        = GetComponent <DayManager>();
     m_CamBackground    = Camera.main.gameObject.GetComponent <CamBackgroundColor>();
     r_sleepScript      = GameObject.Find("Player").GetComponent <SleepingAndWaking>();
     LoadScene(Scenes.Cell);
 }
 public override void Awake()
 {
     base.Awake();
     tag                    = "Untagged";
     cam                    = Camera.main;
     r_mouseLook            = player.GetComponent <FirstPersonController>().m_MouseLook;
     flameArray             = GetComponentsInChildren <Rotate>();
     fireLight              = GetComponentInChildren <Light>();
     lightIntensityNormal   = fireLight.intensity;
     flameRotateSpeedNormal = GetComponentInChildren <Rotate>().speed;
     particles              = GetComponentInChildren <ParticleSystem>();
     r_sleepScript          = GameObject.Find("Player").GetComponent <SleepingAndWaking>();
 }
Ejemplo n.º 6
0
        // Use this for initialization
        private void Start()
        {
            Cursor.visible = false;
            Cursor.lockState = CursorLockMode.Locked;
            m_CharacterController = GetComponent<CharacterController>();
            m_Camera = Camera.main;
            m_OriginalCameraPosition = m_Camera.transform.localPosition;
            m_FovKick.Setup(m_Camera);
            m_HeadBob.Setup(m_Camera, m_StepInterval);
            m_StepCycle = 0f;
            m_NextStep = m_StepCycle/2f;
            m_Jumping = false;
            m_AudioSource = GetComponent<AudioSource>();
            m_MouseLook.Init(transform , m_Camera.transform);

            m_SleepingAndWaking = GetComponent<SleepingAndWaking>();
        }
Ejemplo n.º 7
0
    // Use this for initialization
    void Start()
    {
        player            = GameObject.Find("Player");
        topEyelid         = GameObject.Find("TopEyelid");
        topEyelid_Rect    = topEyelid.GetComponent <RectTransform>();
        bottomEyelid      = GameObject.Find("BottomEyelid");
        bottomEyelid_Rect = bottomEyelid.GetComponent <RectTransform>();

        r_mouseLook = player.GetComponent <FirstPersonController>().m_MouseLook;

        cam  = Camera.main;
        blur = cam.GetComponent <BlurOptimized>();

        r_sleepingScript = GameObject.Find("Player").GetComponent <SleepingAndWaking>();

        normal_Y_TopEyelid    = topEyelid_Rect.anchoredPosition.y;
        normal_Y_BottomEyelid = bottomEyelid_Rect.anchoredPosition.y;
    }
Ejemplo n.º 8
0
    public override void Awake()
    {
        base.Awake();

        sleepingScript = player.GetComponent <SleepingAndWaking>();
    }