Ejemplo n.º 1
0
        public static int GetTotalCurses(Mobile m)
        {
            int curses = 0;

            if (EvilOmenSpell.UnderEffects(m))
            {
                curses++;
            }

            if (StrangleSpell.UnderEffects(m))
            {
                curses++;
            }

            if (CorpseSkinSpell.IsUnderEffects(m))
            {
                curses++;
            }

            if (BloodOathSpell.GetBloodOath(m) != null)
            {
                curses++;
            }

            if (MindRotSpell.HasMindRotScalar(m))
            {
                curses++;
            }

            if (SpellPlagueSpell.HasSpellPlague(m))
            {
                curses++;
            }

            if (SleepSpell.IsUnderSleepEffects(m))
            {
                curses++;
            }

            if (CurseSpell.UnderEffect(m))
            {
                curses++;
            }

            if (FeeblemindSpell.IsUnderEffects(m))
            {
                curses++;
            }

            if (ClumsySpell.IsUnderEffects(m))
            {
                curses++;
            }

            if (WeakenSpell.IsUnderEffects(m))
            {
                curses++;
            }

            return(curses);
        }
Ejemplo n.º 2
0
        public Spell GetMysticSpell()
        {
            Spell spell = null;

            switch (Utility.Random(8))
            {
            case 0:
            case 1:
            {
                if (m_Mobile.Combatant is Mobile && SleepSpell.IsUnderSleepEffects((Mobile)m_Mobile.Combatant))
                {
                    this.m_Mobile.DebugSay("Casting Sleep");
                    spell = new SleepSpell(this.m_Mobile, null);
                    break;
                }
                else
                {
                    goto case 7;
                }
            }

            case 2:
            {
                if (this.m_Mobile.Followers < 2)
                {
                    int whichone = Utility.Random(3);

                    if (this.m_Mobile.Skills[SkillName.Mysticism].Value > 80.0 && whichone > 0)
                    {
                        this.m_Mobile.DebugSay("Casting Rising Colossus");
                        spell = new RisingColossusSpell(this.m_Mobile, null);
                    }
                    else if (this.m_Mobile.Skills[SkillName.Mysticism].Value > 30.0)
                    {
                        this.m_Mobile.DebugSay("Casting Animated Weapon");
                        spell = new AnimatedWeaponSpell(this.m_Mobile, null);
                    }
                }

                if (spell != null)
                {
                    break;
                }
                else
                {
                    goto case 7;
                }
            }

            case 3:
            {
                if (this.m_CanShapeShift && this.m_Mobile.Skills[SkillName.Mysticism].Value > 30.0)
                {
                    this.m_Mobile.DebugSay("Casting Stone Form");
                    spell = new StoneFormSpell(this.m_Mobile, null);
                    break;
                }
                else
                {
                    goto case 7;
                }
            }

            case 4:
            case 5:
            {
                if (m_Mobile.Combatant is Mobile && !SpellPlagueSpell.HasSpellPlague((Mobile)m_Mobile.Combatant) && this.m_Mobile.Skills[SkillName.Mysticism].Value > 70.0)
                {
                    this.m_Mobile.DebugSay("Casting Spell Plague");
                    spell = new SpellPlagueSpell(this.m_Mobile, null);
                    break;
                }
                else
                {
                    goto case 7;
                }
            }

            case 6:
            case 7:
            {
                switch (Utility.Random((int)(this.m_Mobile.Skills[SkillName.Mysticism].Value / 20)))
                {
                default:
                    spell = new NetherBoltSpell(this.m_Mobile, null);
                    break;

                case 1:
                    spell = new EagleStrikeSpell(this.m_Mobile, null);
                    break;

                case 2:
                    spell = new BombardSpell(this.m_Mobile, null);
                    break;

                case 3:
                    spell = new HailStormSpell(this.m_Mobile, null);
                    break;

                case 4:
                    spell = new NetherCycloneSpell(this.m_Mobile, null);
                    break;
                }

                break;
            }
            }

            return(spell);
        }