void SetSkyQuality(SkyShaderQuality quality) { if (quality == 0) { SkyMaterial.Shader = _SkyShader; ChangeSkydomeMeshQuality(SkydomeMeshQuality.Low); } else { SkyMaterial.Shader = _PVSkyShader; ChangeSkydomeMeshQuality(SkydomeMeshQuality.High); } }
public void SetupSkyResources(SkyShaderQuality quality, int renderPriority) { SetSkyQuality(quality); SetupSkyResources(renderPriority); }
public void SetupSkyResources(SkyShaderQuality quality) { SetSkyQuality(quality); }