public static void SetVariableValue(SkyParams param, Vector3 value) { Native.Engine3DInterop.SetTimeOfDayVariableValueColor((int)param, value); }
// TODO: Make sure people can't send color values to float parameters and vice versa. #region SetVariableValue methods public static void SetVariableValue(SkyParams param, float value) { Native.Engine3DInterop.SetTimeOfDayVariableValue((int)param, value); }
public static void SetVariableValue(SkyParams param, float value) { Native.Engine3DInterop.SetTimeOfDayVariableValue((int)param, value); }
public static void SetVariableValue(SkyParams param, Vec3 value) { Native3DEngineMethods.SetTimeOfDayVariableValueColor((int)param, value); }