Ejemplo n.º 1
0
        public static SkyOverlay GetInstanceOf <T>() where T : SkyOverlay
        {
            for (int i = 0; i < WeatherPartPool.instances.Count; i++)
            {
                T t = WeatherPartPool.instances[i] as T;
                if (t != null)
                {
                    return(t);
                }
            }
            SkyOverlay skyOverlay = Activator.CreateInstance <T>();

            WeatherPartPool.instances.Add(skyOverlay);
            return(skyOverlay);
        }
Ejemplo n.º 2
0
        public static SkyOverlay GetInstanceOf <T>() where T : SkyOverlay
        {
            for (int i = 0; i < WeatherPartPool.instances.Count; i++)
            {
                T val = (T)(WeatherPartPool.instances[i] as T);
                if (val != null)
                {
                    return((SkyOverlay)(object)val);
                }
            }
            SkyOverlay skyOverlay = (SkyOverlay)(object)new T();

            WeatherPartPool.instances.Add(skyOverlay);
            return(skyOverlay);
        }
        public static SkyOverlay GetInstanceOf <T>() where T : SkyOverlay
        {
            for (int i = 0; i < instances.Count; i++)
            {
                T val = instances[i] as T;
                if (val != null)
                {
                    return(val);
                }
            }
            SkyOverlay skyOverlay = Activator.CreateInstance <T>();

            instances.Add(skyOverlay);
            return(skyOverlay);
        }
Ejemplo n.º 4
0
 // Stops the different overlays, like fallout and fog, from being drawn if setting is inactive.
 static bool Prefix(ref SkyOverlay __instance) =>
 ToggleManager.IsActive(Format(__instance.GetType()));