Ejemplo n.º 1
0
    /// <summary>
    ///
    /// </summary>
    /// <param name="act"></param>
    /// <param name="tfNewBoneBase"></param>
    public void deepInit(SkinnedMeshRender smr, Transform tfNewBoneBase)
    {
        act = smr.GetComponentInParent <_Action3>();

        replaceBone(smr, act, tfNewBoneBase);


        deepInit(smr);
    }
Ejemplo n.º 2
0
    /// <summary>
    ///
    /// </summary>
    /// <param name="act"></param>
    public void deepInit(SkinnedMeshRender smr)
    {
        act = smr.GetComponentInParent <_Action3>();


        tfBase = smr.bones[0];

        rbs = tfBase.GetComponentsInChildren <Rigidbody>();

        colliders = tfBase.GetComponentsInChildren <Collider>();


        msClipPose = RagdollCliper.createState(act.tfBody.GetComponent <Animation>());


        setMaxMoveForDepenetration(rbs);

        switchMode(false);
    }
Ejemplo n.º 3
0
/*
 *      void switchObservedCenter()
 *      {Debug.Log( this.tfObservedCenter.name );
 *
 *              var pre = act.tfObservedCenter;
 *
 *              act.tfObservedCenter = this.tfObservedCenter;
 *
 *              this.tfObservedCenter = pre;
 *
 *      }
 */


    public void setup(PlayerAction3 action)
    {
        act = action;


        smr = act.GetComponentInChildren <SkinnedMeshRender>();

        setupRigidbodys(smr.bones);

        tfRagdollBase.parent = null;

        tfRagdollBase.gameObject.SetActive(false);


        tfRagdollBase.name = "base";                                                            //

        msRagdoll           = RagdollCliper.createState(act.tfBody.GetComponent <Animation>()); //
        msRagdoll.blendMode = AnimationBlendMode.Blend;
        msRagdoll.speed     = 0.0f;
    }
Ejemplo n.º 4
0
    Transform[] getTfBonesFromRenderSystem()
    {
        var mysmr = act.tfBody.GetComponentInChildren <SkinnedMeshRender>();

        if (mysmr)
        {
            mysmr.enabled = false;

            drawer = mysmr;

            return(mysmr.bones);
        }

        var smr = act.tfBody.GetComponentInChildren <SkinnedMeshRenderer>();

        if (smr)
        {
            return(smr.bones);
        }

        return(null);
    }
Ejemplo n.º 5
0
    /// <summary>
    /// アニメーション/メッシュ用ボーン階層を、渡されたルートボーンから作成し置き換える。
    /// ボーンは元ボーンと同名のものが取得され、SkinnedMeshRender にセットされる。
    /// </summary>
    /// <param name="tfSkinMeshBones"></param>
    /// <param name="act"></param>
    /// <param name="tfNewBoneBase"></param>
    void replaceBone(SkinnedMeshRender smr, _Action3 act, Transform tfNewBoneBase)
    {
        var tfPreBones = smr.bones;

        var tfRagdollBones = new Transform[tfPreBones.Length];


        tfRagdollBones[0] = tfNewBoneBase;


        var tfSrcBase = tfPreBones[0];

        var tfDstBase = tfRagdollBones[0];

        tfDstBase.name = tfSrcBase.name;


        for (var i = 1; i < tfPreBones.Length; i++)
        {
            var tfSrc = tfPreBones[i];

            var tfDst = tfDstBase.Find(getPathName(tfSrc, tfSrcBase));

            if (tfDst != null)
            {
                tfRagdollBones[i] = tfDst;
            }
        }


        // 観測対象中心位置を置き換える。

        var tfObservedCenter = tfDstBase.Find(getPathName(act.tfObservedCenter, tfSrcBase));

        if (tfObservedCenter)
        {
            act.tfObservedCenter = tfObservedCenter;
        }


        // プレイヤー用にショット位置を置き換える。

        var pshoot = act.getComponentInDirectChildren <_PlayerShoot3>();

        if (pshoot)
        {
            var tfHand = tfDstBase.Find(getPathName(pshoot.tfHand, tfSrcBase));

            if (tfHand)
            {
                pshoot.tfHand = tfHand;
            }
        }



        tfPreBones[0].SetParent(null);

        GameObject.Destroy(tfPreBones[0].gameObject);

        tfNewBoneBase.SetParent(act.tfBody);

        smr.bones = tfRagdollBones;
    }