Ejemplo n.º 1
0
        private string getLocalisedTextForNextLevel(SkillsLocalisationData localisation, SkillsData data,
                                                    short skillCurrentLevel, int skillAnotherLevel, string textColor)
        {
            string fullCurrentLevelDescription = localisation.skillLocalisedLevelDescription[skillCurrentLevel];
            string fullAnotherLevelDescription = localisation.skillLocalisedLevelDescription[skillAnotherLevel];


            foreach (KeyValuePair <string, string> pair in data.skillValues[skillAnotherLevel])
            {
                if (fullCurrentLevelDescription.Contains("$" + pair.Key + "$"))
                {
                    fullAnotherLevelDescription = fullAnotherLevelDescription.
                                                  Replace("$" + pair.Key + "$", "$" + pair.Key + "$1^" + " -> $" + pair.Key + "$2^");
                }
                else
                {
                    fullAnotherLevelDescription = fullAnotherLevelDescription.
                                                  Replace("$" + pair.Key + "$", "$" + pair.Key + "$2^");
                }
            }

            foreach (KeyValuePair <string, string> pair in data.skillValues[skillCurrentLevel])
            {
                fullAnotherLevelDescription = fullAnotherLevelDescription.
                                              Replace("$" + pair.Key + "$1^", pair.Value);
            }

            foreach (KeyValuePair <string, string> pair in data.skillValues[skillAnotherLevel])
            {
                fullAnotherLevelDescription = fullAnotherLevelDescription.
                                              Replace("$" + pair.Key + "$2^", textColor + pair.Value + "</color>");
            }

            return(fullAnotherLevelDescription);
        }
Ejemplo n.º 2
0
        private void loadPreviousLevel(A_Skill skill, SkillsLocalisationData skillLocalisation, SkillsData skillData)
        {
            //NOT TESTED
            if (skill.skillLevel - 1 > 0)
            {
                Dictionary <string, string> systemMessages = LocalisationManager.systemMessagesLocalisationData.localisationValues["CharacterMenu"];

                skillName.text         = skillLocalisation.skillLocalisedName;
                skillLevel.text        = systemMessages["SkillLevel"] + Convert.ToString(skill.skillLevel - 1);
                skillAvailability.text = SkillTreeController.getSkillAvailability(skill, LocalisationManager.systemMessagesLocalisationData.localisationValues["CharacterMenu"]);
                skillAPcost.text       = systemMessages["APCost"] + skillData.skillAPCost[skill.skillLevel] + " -> "
                                         + "<color=#FF0004>" + skillData.skillAPCost[skill.skillLevel - 1] + "</color>";
                skillEneCost.text = systemMessages["EneCost"] + skillData.skillEneCost[skill.skillLevel] + " -> "
                                    + "<color=#FF0004>" + skillData.skillEneCost[skill.skillLevel - 1] + "</color>";
                skillTargets.text = systemMessages["Targets"] +
                                    skillLocalisation.skillTargetsDescription[skill.skillLevel - 1] + "->" + "<color=#FF0004>"
                                    + skillLocalisation.skillTargetsDescription[skill.skillLevel - 2] + "</color>";
                skillDuration.text = systemMessages["Duration"]
                                     + SkillTreeController.getSkillDuration(skillData, skill.skillLevel, systemMessages)
                                     + " -> " + "<color=#FF0004>"
                                     + SkillTreeController.getSkillDuration(skillData, (short)(skill.skillLevel - 1), systemMessages)
                                     + "</color>";
                skillGeneralDescription.text = systemMessages["SkillGeneralDescription"] + skillLocalisation.skillMainDescription;
                skillLevelDescription.text   = getLocalisedTextForNextLevel(skillLocalisation, skillData,
                                                                            (short)(skill.skillLevel - 1), (short)(skill.skillLevel - 2), "<color=#FF0004>");
            }
        }
Ejemplo n.º 3
0
        private string getLocalisedText(SkillsLocalisationData localisation, SkillsData data, int skillLevel)
        {
            string fullDescription = localisation.skillLocalisedLevelDescription[skillLevel - 1];

            foreach (KeyValuePair <string, string> pair in data.skillValues[skillLevel - 1])
            {
                fullDescription = fullDescription.Replace("$" + pair.Key + "$", pair.Value);
            }

            return(fullDescription);
        }
Ejemplo n.º 4
0
        private void loadCurrentLevel(A_Skill skill, SkillsLocalisationData skillLocalisation, SkillsData skillData)
        {
            Dictionary <string, string> systemMessages = LocalisationManager.systemMessagesLocalisationData.localisationValues["CharacterMenu"];

            skillName.text               = skillLocalisation.skillLocalisedName;
            skillLevel.text              = systemMessages["SkillLevel"] + skill.skillLevel.ToString(); // get actual level from game object
            skillAvailability.text       = SkillTreeController.getSkillAvailability(skill, LocalisationManager.systemMessagesLocalisationData.localisationValues["CharacterMenu"]);
            skillAPcost.text             = systemMessages["APCost"] + skillData.skillAPCost[skill.skillLevel];
            skillEneCost.text            = systemMessages["EneCost"] + skillData.skillEneCost[skill.skillLevel];
            skillTargets.text            = systemMessages["Targets"] + skillLocalisation.skillTargetsDescription[skill.skillLevel - 1];
            skillDuration.text           = systemMessages["Duration"] + SkillTreeController.getSkillDuration(skillData, skill.skillLevel, systemMessages);
            skillGeneralDescription.text = systemMessages["SkillGeneralDescription"] + skillLocalisation.skillMainDescription;
            skillLevelDescription.text   = getLocalisedText(skillLocalisation, skillData, skill.skillLevel);
        }
Ejemplo n.º 5
0
        public void generateToolTip(A_Skill skill, string flag)
        {
            if (!toolTipGenerated)
            {
                SkillsLocalisationData skillLocalisation = skillsLocalisationData.Find(x => x.skillName.Equals(skill.skillName));
                SkillsData             skillData         = skillsData.Find(x => x.skillName.Equals(skill.skillName));

                bool isAllowedToGenerateToolTip = true;
                switch (flag)
                {
                case "LoadCurrentLevel":
                {
                    loadCurrentLevel(skill, skillLocalisation, skillData);
                    break;
                }

                case "LoadNextLevel":
                {
                    if (skill.skillLevel < skill.skillMaxLevel)
                    {
                        loadNextLevel(skill, skillLocalisation, skillData);
                    }
                    else
                    {
                        isAllowedToGenerateToolTip = false;
                    }
                    break;
                }

                case "LoadPreviousLevel":
                {
                    if (skill.skillLevel > 1)
                    {
                        loadPreviousLevel(skill, skillLocalisation, skillData);
                    }
                    else
                    {
                        isAllowedToGenerateToolTip = false;
                    }
                    break;
                }
                }

                if (isAllowedToGenerateToolTip)
                {
                    gameObject.SetActive(true);
                    toolTipGenerated = true;
                }
            }
        }