Ejemplo n.º 1
0
        public void InitLogic(int TemplateID, int Priority, ObjectCreature ReleaseObj, SpellInfo info, float timeInterval)
        {
            m_TempSkillTag.Clear();
            m_Oneself.Clear();
            m_Enemy.Clear();

            m_TemplateID   = TemplateID;
            m_ReleaseObj   = ReleaseObj;
            m_Priority     = Priority;
            m_Spellinfo    = info;
            m_ID           = ReleaseObj.GetGameObject().GetInstanceID();
            m_Tempai       = (SkillaiTemplate)DataTemplate.GetInstance().m_SkillaiTable.getTableData(m_TemplateID);
            m_TimeInterval = timeInterval;

            curState = LogicState.EM_LOGICSTATE_USE;
        }
Ejemplo n.º 2
0
        public void ClearUp()
        {
            curState = LogicState.EM_LOGICSTATE_IDLE;

            m_TempSkillTag.Clear();
            m_Oneself.Clear();
            m_Enemy.Clear();

            m_TemplateID   = -1;
            m_ReleaseObj   = null;
            m_Priority     = -1;
            m_Spellinfo    = null;
            m_ID           = -1;
            m_Tempai       = null;
            m_TimeInterval = 0f;
        }