Ejemplo n.º 1
0
 void Passive_buf(Skill_struct info)
 {
     ai.info.Power += (info.Sum_damage + info.Per_damage * 0.01f);
     //Danger = info.Danger;
     //ai.info.Damage_reduction = info.Damage_reduction;
     ai.info.PhyArmor     = info.PhyArmor;
     ai.info.MagicalArmor = info.MagicalArmor;
     ai.info.AttackRange  = info.AttackRange;
     ai.info.AttackSpeed  = info.AttackSpeed;
     ai.info.MoveSpeed    = info.MoveSpeed;
     ai.info.Critcal      = info.Critcal;
     ai.info.Evade        = info.Evade;
     ai.info.CD           = info.CD;
     ai.info.Accuracy     = info.Accuracy;
 }
Ejemplo n.º 2
0
 public void Awake()
 {
     ai                      = GetComponent <Ai>();
     skell_big               = new Skill_struct();
     skell_big.skill_name    = "강타";
     skell_big.level         = 1;
     skell_big.release_level = 1;
     skell_big.target_num    = 1;
     skell_big.target_type   = 0;
     skell_big.Sum_damage    = 0;
     skell_big.cooltime      = 0;
     skell_big.range         = 0;
     skell_big.percent       = 0;
     skell_big.duration      = 0;
     skell_big.buff          = true;
 }