Ejemplo n.º 1
0
    public override void SetSkillUiController(SkillUIController uIController)
    {
        uIController.SetImage(SkillUIController.SkillType.Attack, attackImage);
        uIController.SetImage(SkillUIController.SkillType.Skill, skillImage);
        uIController.bombInit();

        base.SetSkillUiController(uIController);
    }
Ejemplo n.º 2
0
    /// Initialization when the skill is set to a character/hero.
    public void Init(int index, Character characterBelongTo, CharacterSkillController heroBelongTo, SkillUIController uiBelongTo)
    {
        sIndex = index;
        mc     = characterBelongTo;
        hero   = heroBelongTo;
        ui     = uiBelongTo;

        currentHasEnoughMana = (mc.Chp.CurrentMP >= skillDataInstance.enegyCost);
    }
Ejemplo n.º 3
0
    public override void SetSkillUiController(SkillUIController uIController)
    {
        uIController.DisableAmmoText(SkillUIController.SkillType.Attack);
        uIController.SetImage(SkillUIController.SkillType.Attack, attackImage);
        uIController.SetImage(SkillUIController.SkillType.Skill, skillImage);
        uIController.rifleInit();

        base.SetSkillUiController(uIController);
    }
Ejemplo n.º 4
0
    public void GameStart()
    {
        isGameStart = true;
        isDied      = false;

        if (photonView.IsMine)
        {
            bloodScreen = GameObject.Find("BloodScreen");
            SkillUIController controller = GameObject.Find("SkillUI").GetComponent <SkillUIController>();
            playerScript.SetSkillUiController(controller);

            EnableLight();
            CreatePlayerUI();
        }
        else
        {
            DisableLight();
        }
    }
Ejemplo n.º 5
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 public virtual void SetSkillUiController(SkillUIController uIController)
 {
     skillUIController = uIController;
 }
Ejemplo n.º 6
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 public void LinkUI(SkillUIController suc)
 {
     skillsUI = suc;
     SkillData[] data = new SkillData[] { skill_1.skillDataInstance, skill_2.skillDataInstance, skill_3.skillDataInstance, skill_4.skillDataInstance };
     skillsUI.SetSkillUIContent(data);
 }